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Snapbacks have worked this way since day 1, on purpose. Because it means you can always doublesnap an assist, since they get their OTG back even if you used it on them already...and also because it's fun for style if you're down to just the last character.Come to think of it, it was a 2 versus 1 when I tried the trick so that might be the reason it acted the way it did. Well, I guess that explains that.
I guess my original idea of using a SnapBack in that way could still work like if I can find a way of using it without dropping it and still making it worth while. Then again SnapBack OTG's might work differently then planned or not at all.
As Skarmand said, they don't work that way vs solos because they now have an effect vs solos (remove red health), so it would be kinda unfair to let you do a full combo, remove all their red health, and then set up a burst bait anyway. At least vs a team when you snap they can block on incoming.
@guitalex2007
It doesn't need to be closed yet, it can be closed when Robo gets to Retail. There ARE still useful bugs being reported.