In no particular order:
- Yeah, Monster isn't supposed to deal undizzy. I'm not sure I can fix it but I'll try. Though with what's already going on it might have to do less damage as a result. :^P
- Yeah, it's not supposed to activate on invincible hitstuns/techs/wakeups but I'm not sure I can get that to work either.
- No, I don't care if it OTGs some characters after Slide.
- Maybe I should limit it to once-per-combo but that kinda sucks. Not sure what to do about placing one during a bite though, disabling it would just give you Flesh Step, which is annoying if nothing else. I could maybe make it disappear.
- I like dropping you from the ceiling a-la EX Slayer. I tried popping them out from the hole, it looked worse since there is no release animation or splash or anything, but we can try it again. Plus if I do that they have to have backward momentum and can't be dropped directly in front of you.
But Mike already stated that he originally didn't want Drill to have any invincibility and is happy with this Beta change -
Which leaves me curious what exactly he wants the move to be for, as it's currently rather .. bad.
It's mostly there for the reference to Shadow Lady, and Shadow Lady's drill was worse. :^)
As for what it's for, L is a safe blockstring ender, H does the most scaled damage of any attack, and M is required because we have 3 kicks.
Any drill with invincibility = reversal to sliding knockdown.
Maybe I should just get rid of the sliding...? That also solves her okizeme...
I don't doubt listening to us bitch and make crazy suggestions is tiresome as hell
QFT, the post after yours is from Dime_x. <3