Zidiane
Doing my best
- Joined
- Sep 6, 2013
- Messages
- 3,667
- Reaction score
- 4,437
- Points
- 113
- Age
- 33
- Location
- Rhode Island
- Steam
- Zidiane
- PSN
- zidiane5
- XBL
- Zidiane
not sure you will get much interesting stuff out of this.
She's an aspiring performer. Striking a good pose always is the first priority.
if you want poses, play fukua, girl got sassy poses FOR DAYS
This coming from the guy who does IRL Jojos poses
It doesn't really specify if you can't tech throws out of stagger or counter hit stagger though.
I'm going to start doing Jojo poses in my chair while waiting for Pummel Horse and Dynamo and LVL 3 to finish the next time we play, you know that right?
Is it? I haven't tried it in a while (since there was no reason to, since they can just tech the grab) but the last time I tried it, it was possible to combo grab from L bang even with the dummy set to shake out of staggers. It was just hard.
So I no longer will get hit by f.HP xx Silver Chord that the Squigly player failed to hit confirm? I'm okay with this.
I know this is a very common tactic in pretty much any fighting game that has airblocking, but I made a quick video showing how chicken blocking works in the beta just in case some people aren't familiar with it. In the current retail version you have to neutral jump or forward jump then immediately airblock if you want to chicken block the enemy point character's jump in, because trying to jump back would put you in preblock:From the sounds of it, the changes to upback should make it way easier to chicken block. It sounds like you can now hold upback to chicken block jumping attacks from the point character (this only worked for projectiles and assists before, so you had to neutral or forward jump to block jump ins), and if you slightly mistime it and get hit during the jump startup you block it on the ground instead of getting hit.
Hopefully this means people start taking advantage of chicken blocking more. It's pretty strong!
what
I think Spencer is looking at it from PW's perspective, where it's pretty difficult to get a good punish form ground block due to her slower normals and her other lights not hitting at that point blank range. Where as for Parasoul it's a free punish from...almost anywhere that you can actually block it.
That's not really the same thing(cuz its optional) but yes, its a very nice to have the option to choose between dp and qcf after dash is super nice!