yes, please.
also, how about:
4LP+HP - double rushes forward and does fukua H clone animation, like an overhead parallel to cilia slide.
yes, please.
BUT...but...that's the EXACT THING I DID, though.
That's when you get thrown and can't even tech it, but whatever. You keep talking like you know what you're doing... :^)
Flesh Step distance can't change, she's attached to the ground and goes a fixed distance in the animation and she won't be getting a new anim.
How is that an OS if you get hit low by not holding down?
The idea is to switch to back at a late enough point that you tech throws at the end of the window and lowblock c.LKs etc, so you are safe from both Lows and Throws
He RC'd the kick before it hit...the smear has her foot down.
Beat Extend is a scrub killer and a decent counter-call but I don't think it's that great overall, and I think it kinda sucks on block. The payoff is good but it's pretty easy to bait, it has extra startup vulnerability, not that much blockstun, it comes with Big Band, and Brass is a much better counter-call.
Oh, haha, yeah.
I don't know how to set it up with a real double combo, but Double with filia's c.mp assist, just do assist, c.hp, and lvl 3 after the bounce. First hit connects as she passes under, and the punch whiffs.
Feral Edge(all hits) into DHC nightmare legion against Squigly gives the first hit that freezes them, but no followup.
Well it's not the most amazing pressure tool but imo it's better than Updo because of how fast the hitboxes reach the apex. It also keeps them blocking longer according to your list and has a vacuum like effect. It's a DP Hybrid rather than a Lockdown Hybrid.Beat Extend is a scrub killer and a decent counter-call but I don't think it's that great overall, and I think it kinda sucks on block. The payoff is good but it's pretty easy to bait, it has extra startup vulnerability, not that much blockstun, it comes with Big Band, and Brass is a much better counter-call.
I specifically remember Fortune air super dhc nightmare legion not working properly on enemy fortune. I think I have footage of it somewhere.
Bigger bullet sounds more interesting, because it sounds like luger combos won't whiff as much, as well as a better AA with hp luger. I would prefer old M bomber without invincibility bc of its variable uses (people actually used it as reversal?!). However, from what you said, it sounded as if you could combo after new M bomber. Is this true?@ Double players
So for MK Bomber, would the Double Contingent prefer the old MK arc and hits with zero invincibility, or the new one with invincibility but(t) no lockdown? Cuz I honestly don't care either way, I just will not be leaving it with both. If people prefer lockdown I have no problem with that, I just figured people would prefer the invincible with combos option.
I can certainly make it lockdown with no invin...?
Nightmare Legion dropping I can totally fix, that's a bug. Give me some reproducible instances where it drops or some videos!
Bigger bullet I actually don't mind at all.
You can't be serious. Try car from mid screen.@Lem or really anyone that would like to chime in
You tell me a situation in which DC wins that lk.bomber loses. At this point I'm legitimately curious because I must be playing PW wrong.
I'm going to make the claim that lk.bomber loses in (almost) every situation that DC does and wins in some that DC doesn't. I've just spent a few minutes (though hardly exhaustive) in training confirming as much. I'd be glad to admit that there are probably some frame traps that DC wins out one that Butt loses to... though I've yet to find them.
Also, keep in mind that one costs meter and the other doesn't. And that one can't be combo'd into outside of a DHC for any amount of meter while the other can.
On that note, let's do the same for car. I again make the claim that any situation you can counter or block car, you can counter or block DC. And car wins in situations that DC doesn't... while doing more damage on a successful reversal.
takes to long, you can argus though.
In order to use soid and air grab in the same setup, cant you start your ground chain with lp bang, call item and still have time to launch even if they attempt to mash out?takes to long, you can argus though.
yeah i can combo with the soid and do a very good amount of damage but its pretty situational, you have to do the soid right after the launcher, and after that all thats left is air grab since they have time to block whatever else. a precharge item doesnt hit since the time it gets you to get to the opponent hit him and then launch him is to long.
You are right, is not that usless since it can still be use but from the situation is something i would rather not to use since it does less damage than my normal midscreen combo and doesnt
I see using the new grab just like something like this, but with less damage.
Without even testing I can say no. Dash forward, c.lk is hard enough against some characters after LP bang
FYI every single OTG hit gives you the exact same hitstun properties, which is why you an combo off of an OTG Sweep but not anywhere else. Its also why Diamond Drop > F+HP doesn't cause a slide knockdown, etc. This is also the reason why Squigly OTG HK Divekick doesn't combo, which I asked for way back in the Squigly beta testing.
Only exception is hit-grab attacks like Silver Cord.
Mine is putting down a lenny bomb..... then level 3ing
My unique taunt is my TOD.