1. Why should a game be designed for hype, anyways? It seems to me like it's a better idea to design a game for the people actually playing it than for spectators. The E-sports mentality does nothing but create shit games.
It's great how you quote a post where I say 100 things, and then still manage to create a strawman and attack someting I DIDN'T say. Is this some kind of special talent?
2. Why is "failing a DP and getting hit" not hype but "dropping a 2F link and getting reversal'd" hype?
I also didn't say anywhere that dropping your combo is hype, so I guess it IS a special talent.
P.S. As written in the post (THAT is something I said!), a player has the option NOT to do the 2f link. If they go for the optimized combo, and fail it, it's their fault.
That is very different from not being able to reversal (where I can't just go "Oh well, I will instead do the easier thing; LP.Updo has a bigger reversal window than HP.Updo")
3. I'm far more excited when I see a reversal in ST than when I see a long combo in any game.
We could of course go to 1f reversal windows, which randomly disappear due to frameskip, and see whether that helps the game!
For the record, I'm not a combo guy. But I can see the appeal, to some extend.
(Oh, and in the case of Eliza's lk spiral link, not having that link means you literally cannot do combos that use the full undizzy bar. It's that crippling.)
"It's that crippling". Why is that crippling? I reset so early so often that I doubt it would really matter if you ended your combo earlier (for the record, my Peacock combo up until 2? weeks ago entered the last string at 155 Undizzy)
But okay, let me look at this:
- First thing of note is that LK Spiral into sLP is a 4f link (it's +10, sLP is 6f startup), into sLK is 3f (7f startup). Not sure where your 2f link is coming from.
I'll presume that you mean Osiris into sLK is hard (it seems to be whiffing weirdly), cus sLP you can literally just mash out (I hit it on first try and haven't missed it since)?
- Let's create a combo without Osiris-sLK
.. Owait, CaioLugon has one posted in his BnB compendium - I mean, he uses Osiris-sLK, but he didn't use sLP anywhere, so I don't see why one wouldn't be able to substitute?
- Let me just do it anyway (tested on Filia, no guarantee on char universality):
cLK cMK cHP xx M.Servant
Dash, Jump
- jHP ad jMP jHP
cMK cHP
- jLP jMP jHP ad jLK jMP
sLPx3 sMKx2 sHPx2 xx H.Spiral xx Slaughter
I did this in 10 minutes.
It enters the last string at *230 Ud* (going up to 315) and doesn't even have an Osiris-sLP link (which I originally planned to include, but it didn't fit anymore, bummer!).
It deals 7089 damage (400 less -5%!- than her "BnB" according to CaioLugon, which should be quite okay for dodging that link you don't want to practice), and the hardest thing about it was remembering Eliza's special-motions, as I haven't played this character since like the 3rd of her beta weeks (I kept doing fun stuff like trying to call M.Servant with QCB-HP, or pressing sMP during the ender)
I have literally no idea about the character or how any of her strings work, and made a combo that does use the full Ud bar and doesn't use either of the Osiris links.
I don't really understand your problem..