Does that mean throw indicators are gonna happen?
The beam ends after you parry two hits and she goes to the second part of argus, looks super weird.
Does that mean throw indicators are gonna happen?
The beam ends after you parry two hits and she goes to the second part of argus, looks super weird.
@Mike_Z
now this is just a minor suggestion and I am not an expert programer so I have no idea how difficult this would be to implement but what if you had the option to turn the indicators on or off in settings depending on your own personal preferences. I would like to point out that I like the indicators :-)
@Natezer do you have any trouble identifying the counter hit flash and/or the PBGC flash? I'm assuming they look exactly the same but presumably you can tell which one is happening based on context.
I know, right? It's like not noticing the reset spark or something.
TBF, though, all of those things are terrible and ruin the game.If Mike implemented an on/off toggle for everything some small percentage of the community didn't like, then there would also need to be an on/off toggle for:
See where I'm going with this?
- PBGC flashes
- Poccola Effect
- IGG NPCs appearing in Casino/Canopy
- Glass Canopy's music (I personally like it)
- Gehenna appearing in random select
- 240 undizzy
- Hitstop supers
- Big Band
@Natezer do you have any trouble identifying the counter hit flash and/or the PBGC flash? I'm assuming they look exactly the same but presumably you can tell which one is happening based on context.
I know, right? It's like not noticing the reset spark or something.
I always just assumed this was a punitive measure because Mike hates Double players.
It's a joke.
@Natezer do you have any trouble identifying the counter hit flash and/or the PBGC flash? I'm assuming they look exactly the same but presumably you can tell which one is happening based on context.
Man, you disappoint me.
I like how you try to think of things that make Big Band overpowered and the first thing you think of is his parry. Amazing
Well, all his other feature is standard large character stuff, it's not like he can combo like crazy like most other characters. With all the fuss people did with parry in street fighter 3, i would have thought it would have been more exploited here.
lol play my big band
His combos do quite a lot of damage...
he has the highest damage combos in the game, next to bella