K.Radical
Ultimate stranger
- Joined
- Nov 28, 2014
- Messages
- 263
- Reaction score
- 84
- Points
- 28
- Age
- 41
- Steam
- k.Radical
Well, painwheel have suffered enough, let her speak some word without being overly raging!
Different characters' throws deal different damage (e.g. Valentine's throw does 800, Big Band's throw does 1200), but they all scale your follow-up combo to 50%.
I have no idea what any of this means
My comment was more along the lines of being somewhat comedic. I'm sure something can be done to make the lines match with the previous voices better which is why I'm not really stressing over it and Lab Zero probably already knows about this. That being said I do agree that the VAs did an amazing job and I'm grateful we even get new lines.For the record, I'm only saying the audio sounds off and that there might have been an issue with the way the audio files were put in game, which is a bug/technical issue. I'm not saying I don't like the lines. The lines are great, the voice actors did a wonderful job, and it's ridiculous to think the lines need to be re-recorded because Painwheel doesn't sound "mad" enough or whatever, which is what some people seem to be insinuating. We're not voice actors or casting directors, it isn't our job to point that stuff out (and we shouldn't be), and it's rude when we do.
Lel ok, sorry guys we aren't voice directors so we can't comment on the quality (or accuracy rather) of the characters. With that said...The lines are great, the voice actors did a wonderful job, and it's ridiculous to think the lines need to be re-recorded because Painwheel doesn't sound "mad" enough or whatever, which is what some people seem to be insinuating. We're not voice actors or casting directors, it isn't our job to point that stuff out (and we shouldn't be), and it's rude when we do.
give me at list of characters that do so?
or maybe you're misunderstanding. oh well carry on then don't mind me i was just asking something which is why i said CLARIFY.
Edit: clarify as to whether its true if it crosses up or not.
Edit2: the j.lk doesn't cross up but j.hp just happens to go to the other side conveniently. that's what i meant by having to pushblock to avoid this problem but presents major frame adv to eliza.
To answer and further continue the conversation.
To answer and further continue the conversation.
1. yes, but i think some eliza players know how to make it uncrossup with timing, i THINK they do because some have set up just doing the usual j.lk(blocked) and then j.hp(the crossup) once i block that they tailor their timing and at some point i had decide which way to block. Wrong or right i had to commit if i wanted to try this method its a bit tricky.
2. yeah that sorta works but that can be baited. on top of that i had reverse my inputs and also like as mentioned above some of them tailored their timings and messed up my inputs.
3. same problems with eliza being able to tailor the timing.
I don't know how to recreate it but i swear it has happened to me.
the point is not complaining i'm asking if this has happened to anyone other than me. i want to know whether its just a player problem that i have or is it the character that makes this a bit difficult to see and block appropriately. that way I can learn what to do against that particular situation. in no means or intentions did i want to complain but instead was asking the community on a particular situation and its occurrence.
I think the problem is overstated to be sure, but "wait it out and PBGC" is crazy talk since she has a ton of options after j.hp: land > stuff, IAD(forward or backward) > stuff, Sek > stuff (which is tough to reliably punish). I think if you are looking to bait Eliza you've mostly fallen into the trap. In my opinion, you're better off just blocking her and hoping one of the pushblocks stick (most don't).
Like I said though, I think the problem is overstated, but you guys are acting like once Eliza's in, she's free which is far, far from the truth.
Most, if not, all of her blood-enabled attacks have hurtboxes before hitboxes where all blood appears that would have a hitbox later. If you make a read on it, you're free to punish her with whichever option is faster, which includes st.MP, cr.MK (Although this.. why would you?), j.LK, j.MK, j.MP, j.HP, and j.HK.