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i think it is because they think it is just light rush punch
i dont feel like you should ever use grab bag if theres a possibility it might whiff aka in neutral. i only ever use it for resets where its guaranteed to either hit or get teched since that 1000 frames + whiff ani is just too unbearable to watch.
also @RemiKz you are talking about comboing after regular airthrow using elbowdrop into super right? i forget whether it was possible to continue using j.lp right before you hit the ground or not. pretty sure thats certain heights only though. tough to pull off as well.
The air grab was changed. You can cancel into a normal much earlier and much more consistently. You can even get air grab, j.hk, c.mk, j.mp, j.hk to start your combo if you're high enough.also @RemiKz you are talking about comboing after regular airthrow using elbowdrop into super right? i forget whether it was possible to continue using j.lp right before you hit the ground or not. pretty sure thats certain heights only though. tough to pull off as well.
http://steamcommunity.com/games/208610/announcements/detail/1657629673473296492
In today's beta update was this message:
http://steamcommunity.com/games/208610/announcements/detail/1657629673473296492
This seems like something that people should know about.
Well fuck that
Nope, pretty sure it's just suppose to be an option you can toggle on and off in the game.
How much of a useless special is Kanchou?
It's an 18 frame overhead that reaches halfway across the screen! If you really need a simple example of a use for it, throw out c.LP then go for low/throw/overhead. Or reset into it. Or use it to hit someone who expects a sweep. And so on. If your opponent mashes out reversals, just stop your blockstring after c.LP or c.MP or something.I guess to expand on my last post, since that wasn't really constructive: Giant Step is already unsafe on block, since there aren't any block strings (that I've found, anyways) that don't have a gap in blockstun where the opponent can reversal in between a normal and a L Giant Step. So with this change now L Giant Step is unsafe if they don't push buttons and if they do push buttons. Seems sort of terrible?
Can you reversal s.HP xx Kanchou? I would assume your Updo or whatever would go the wrong way and whiff.
I guess you're right. I liked it better when it was safe thoughIt's an 18 frame overhead that reaches halfway across the screen! If you really need a simple example of a use for it, throw out c.LP then go for low/throw/overhead. Or reset into it. Or use it to hit someone who expects a sweep. And so on. If your opponent mashes out reversals, just stop your blockstring after c.LP or c.MP or something.
I think it's when it hits the ground, because HK Giant Step combos the head forever, but that's two different situations...
3 out of 9 isn't a bad start.
Making it somewhat punishable. At minus 8 on block meant that if hit by the end of it you could only perfectly time 3f of dashing into a 5f jab to punish lol