tbh you could just play Big Band and Fukua. I think that team's good.So I've been trying to figure out a team for some time now. My best 2 characters are Big Band and Fukua, so I want to use both of them if it's a good idea. I also know some Peacock, Eliza, and Fortune in decreasing order of skill (From worst to best: Fortune, Eliza, Peacock). Would any of those 3 work well with Big Band/Fukua? I've used Peacock point/Big Band anchor as well, but I have concerns about how it fares against any Peacock. If you suggest I pick up a new character, I'd prefer to stay away from Beowulf (I did the tutorial and he felt really unnatural to me) or Squigly and R-Fortune (Can't afford either). I wouldn't mind advice on how to organize it or which assists, either!
Sounds good! I'm guessing point Fukua (MP clone) and Anchor BB. What would be the best assist for BB?
Either H Brass or L Beat Extend, depends what you want your assist to do. H Brass gives you horizontal space control and better zoning, L Beat Extend gives you vertical space control and another defensive option. I would go H Brass but that's because if I played Fukua my strategy would involve playing from full screen and throwing 9999999 fireballs
In addition to what peanuts said, m giant step is really nasty with fukua. She's good enough on point that she doesn't particularly need any help moving horizontally or with anti air. But with block strings that have up to 4 low attacks when you include shadow, giant step is a problem your opponents won't want to deal with.
May I have this 8k midscreen combo please
c.lk s.mk++brass c.hp, L shadow, Run up s.hp, j.hp, j.hk, s.mk, s.hp, j.mk,j.hp,j.hk, s.lp s.lp, c.mp, c.hp, H drill, Drill super
The brass hits first. if you have trouble then call brass during s.mk. I've just tested it 20 times. oh my brain thought that but my hands typed it right after c.hp. Let me edit that
Depends on the assist and the point character I think. Like, calling Big Band assist early in my Peacock combo adds like 1500 damage, or lets me do 5000 at max undizzy. I can't do that if I call him during the last string.
pickles said:Double (M bomber) / PW (?? Pinion) / Filia (L/H updo, probably H but i've entertained L for faster alpha counters even though I haven't tried it yet either).
I saw this team order first a week or so ago from a video someone linked on maximillian's channel of a set between MMDS and Negus WAY back when SG first dropped on PC; Negus was running it. Initially I chalked it up to a team for older days when Filia was a better anchor and forgot about it, but after playing negus again and seeing him run Double/PW/Fukua I gave it a bit more thought.
Advantages:
-Double point is really good right now, and having double with assists behind her is something I missed from playing dub/fil/bb. Gllt i think has some double w/ L (i think?) pinion stuff, might play with other strengths of pinion depending on what's best for filia, I'll ask around.
-Notably, this team has Filia in the anchor position, which I have said in the past (and still believe) is her worst position by far. However, a significant benefit of this team is order flexibility. With double on point, and one bar of meter, I can raw tag combo into Filia (or at worst, fugazi tag), turning the order into Filia/PW/Double, which is a good order. Even without an initial hit, if I can get 2 bars I can safe DHC into install for PW/Filia/Double which of course is also a solid order. The fact that I can turn the team order from having a suboptimal anchor to having a good anchor regardless of whether I am in a winning or losing position (assuming I have the bar) is a great strength in my opinion.
Disadvantages:
-The big one: If something should happen to Double and I can't get the bar (or I just die), PW/Filia is a very weak shell IMO. I don't know if there are ANY strengths of pinion that can help filia's approach like bomber can, and even if there are pw/filia doesn't have safe ways to change my team order.
-Following a bit on that, Double is the only character on my team that I feel is a significant threat in the anchor ROLE (not position; i.e. as the last character on my team with a bunch of meter). If I lose double at the start of the game then my comeback potential is diminished. Not that I don't feel comfortable playing Filia; I'm more than happy to play a 1v1 between filia and almost any character in the game, and hopefully my PW will get to that point as well. Double can just do a whole lot more with bar than Filia/PW can.
Overall the team looks to me on paper a bit like what I've heard Skarmand talk about his team with para/robo/double(?); losing para and having to deal with robo incoming is sort of like this team losing double and having to deal with pw/filia shell, but the team has enough failsafes to change the order if things go south that hopefully it shouldn't be a problem. Thoughts?
Alright, so. As I've been learning this game (and fighting games in general) I've been playing duo teams almost exclusively, with the occasional solo thrown in. I've played a lot of Painwheel, Squiggly, and Fukua, with some Cerebella, Double, and Valentine thrown is as well. Until more recently, my match strategies were super basic (as in, try to get a hit and then do a combo. No real reset/mix up game at all), I never really utilized assist calls at all, and I avoided picking trios like the plague. A couple weeks back, two things happened. 1)I actually started to figure out how to use assists in a match (by using a pairing of Squiggly/Bella w/excellabella as an assist) 2)I found that I actually like using a trio way more than a duo when, for the hell of it, I played some matches with a team of Double/Squiggly/Bella.
I'm now at the point where I want to for real find a team. Like, a real team that can do things and is going to help me get my game to the next level. I've started to actually understand and figure out some ways to reset and mix up with Squiggly, but I'm having some trouble coming up with a team to put her in. For some reference, I've found myself to be a generally patient player. I'd rather wait for my opponent to screw up and then punish them than rush in and try to confuse them (which is why I probably like Squiggly so much). Based on this, who would you all suggest I start looking at to fill in the spots of ___/Squiggly/___? So far I've tried the already mentioned Dbl/Squig/Bella, as well as Val/Squig/Bella, Val/Squig/Dbl, and more recently Robo/Squig/Eliza. The first and last teams I listed worked out best for me so far, though I still don't really like using Bella all that much and I have no clue what to do as Eliza or Robo at the moment (besides shooting people with laser beams). I've messed around with mostly the suggested assists, but the only ones I've been able to use effectively are Squiggly+Excellabella and Robo+Squiggly's overhead (specifically, calling the overhead when using Robo's L Beam at point blank).
Feel free to suggest a specific team setup or just recommend some characters that can fit into my patient play-style and might work well together.
Yeah, I had kinda dropped Val because she's so far been the one character who's combos I just can't seem to do =/ I picked her up again today and spent a solid hour or so trying to do her midscreen BnB (from the general BnB thread) and I just couldn't land it. Well... I could, but only on heavy characters and only by changing it a little so I dunno. I like playing her but it seems ill-fated if I can't do her basic combos.if you like being super patient then of the teams you listed val/squig/double sounds pretty good. As far as teams go pretty much any team of (good point char)/squigly/(good anchor char) will work because squigly is a very versatile character as far as team compositions go, but I wouldn't consider bella or eliza to be patient characters IMO. If you like them though go for it. Like twerk said your squig assist will almost always be c.hp or dnb unless you're going for weird gimmicks.
Try double/Squigly/Para (L bomber/Dnb/Pillar or L shot)
or the inverse being, Para/squigs/double (same order)
you can also try this fukua/squigly/double (H drill/ c.hp/L bomber)
you can try fortune/squigs/double (h fiber/ C.hp/ L bomber)
Point is. you're gonna be using squig's mid and mostly your choices for assist are either C.hp or dnb.
I should probably give BB a try. I've kind of been avoiding him for the same reasons I've been avoiding Parasoul (the reliance on charge moves), but I spent some time learning some Para combos and playing some with her and... it's really not that bad. Just a different style of play that I'm sure I could get used to.I assume you don't like BIG BAND?
But the team that I like bets is double/squigly/X
Double can make good use of squiglys cr.hp assist when she calls it in conjunction with her jhp, and she can also make great use of it when she does fleshstep mixups. It's just an all around good upclose assist for double.
The hard part about this team is who to stick in back. Well, that's not the hard part... It should be BB. But if you don't like him then things can get murky because it can be hard to find assists that squigly works well with.
This is just theory but you could try Fukua or parasoul with there fireball assists... Double would be able to use both well and they might compliment squiglys lack of fireball.
Try BB if you like patience. He has great patient /turtle gameplay where all he does is walk backwards and make you guess between A train or unblockable giant step or brass.
Corner chip*