Okay so i am down for this, and will put down money for the indiegogo, buttttttttttttttttttttt didn't
@Mike_Z said he didnt want to do another indiegogo, and felt like they already asked from the fans as it is?
A good question! I certainly did say that,
for Skullgirls.
For Skullgirls, given that the backers would have to pay 100% of the development costs AND there's NO WAY we could work for what we worked for last time, we feel we wouldn't have done the game justice as a result. We already asked for your money for SG once, doing that same thing again
still doesn't "feel right", even after deciding to do one for another game.
Does that mean I never want to do another crowdfunding drive? Hell no! Working for the FANS for two years was a much more rewarding experience than my time working at large companies, not to mention not having to keep things secret, getting to do the public Beta, or having the freedom to make our own decisions about what to do with the game.
If the crowdfunding for Indivisible succeeds, I'm pretty sure I'd feel the same way about re-asking the fans for yet-more-money for that game two years later, too.
Hopefully that makes some sense.
ehhh.....if metroidvania wasnt the most bloated indie game genre id be more intrested
and i just remembered bloodstained exists.....ya i really cant be excited
It's easier to say "Metroidvania" than give a long description of mechanics, innit. Both SF4 and SG are "fighting games", but that doesn't make them very similar. I assure you, you ain't seen nothin' like this - Bloodstained is a Castlevania, SG was heavily modeled on MvC2/VSav/GG, but Indivisible isn't trying to be any other game.
"Pasteldot is the #1 Annie cosplayer"
"Pasteldot is the #1 Annie cosplayer"
"Pasteldot is the #1 Annie cosplayer"
"Pasteldot is the #1 Annie cosplayer"
"Pasteldot is the #1 Annie cosplayer"
"Pasteldot is the #1 Annie cosplayer"
"Pasteldot is the #1 Annie cosplayer"
And a pretty darn good artist, too. As is ... weiird? I think I spelled that right.