I'm not saying it isn't useful stuff, I just didn't agree with the wording on his post lol. Sorry I wasn't trying to come off as rude.
It is probably the simplest fighting game barring smash ive ever played. This is a strength and weakness for it and will bring some people towards it and push some away. It'll be interesting how this plays out for people.so I have to take the temp of the room. Not sure what it was, but this weekend seemed a bit borning for me then the last time. I spent hours playing SFV with R Mika and Karin, grinding out with those characters and loved it. Given I was able to play karin today, I have this sinking feeling that this game is not as deep or fun as I once thought. Seems like everything is spelled out for you, there isnt really any mix ups, all footsie based, and restricted to what a character can, and can't do in a combo. I get that was kinda the same in SF4, but it seems even more so this game then previous. What you guys think of SFV so far?
would love to hear from @Mike_Z thoughts on this
I don't wanna get crucified, no thanks. The amount of crap I got for speaking my mind on SF4 ("Oh you just want people to play Skullgirls" etc etc) is not something I want to go through again.would love to hear from @Mike_Z thoughts on this
I don't wanna get crucified, no thanks. The amount of crap I got for speaking my mind on SF4 ("Oh you just want people to play Skullgirls" etc etc) is not something I want to go through again.
I'll mention one thing though, which is objective:
In both SF4 and 5, the Revenge meter goes away at the end of the round and the Super meter carries over. And Super builds up more slowly than Revenge meter, especially when taking damage.
In SF4, the Revenge meter converts into damage via Ultras, and the Super meter is what is used to confirm into Revenge use. So if you attempt a confirm (DP FADC, for example) and it was blocked, when the round ends that resource is gone AND your Revenge meter disappears. So next round, you can't start out early by fishing for another confirm into damage. Each confirm spends some of your slower-rebuilding resource, and that resource would not have disappeared at the end of the round.
In SF5, the Super meter converts into damage, and the Revenge meter is used to confirm into that damage via V-Skill/Trigger. So each confirm spends a resource that would not carry over to the next round anyway, and the meter that DOES carry over (and fills slower) can be conserved until confirmed into. The threat of big damage carries over into the next round and is available immediately, and failing a confirm spends the resource you will automatically build again anyway.
To me, this will make SF5's play skew even more heavily towards being "safe" than SF4's system does, once people more fully understand the game.
Artificial tension / a nice comeback mechanic.
Can't answer that, that's up to you. But you better believe "everyone will be playing it, because everyone's gonna play it".
I was getting blown up in SFV, this beta. I legit have no idea how I'm supposed to be playing. It makes me feel so boxed in and restricted, after having SG be my only serious fighting game. I'm going to be playing it for the previously mentioned, "everyone will be playing it," but I feel the same as some other people: I don't know if I'm actually having fun.
I was getting blown up in SFV, this beta. I legit have no idea how I'm supposed to be playing. It makes me feel so boxed in and restricted, after having SG be my only serious fighting game. I'm going to be playing it for the previously mentioned, "everyone will be playing it," but I feel the same as some other people: I don't know if I'm actually having fun.
My biggest hurdle I have to accomplish with SFV is dealing with people just doing things all the time. Every time I get a match down to the end, I end up leaving both players with very low life and then I get messed up because I expected people to play carefully at no health instead of flailing about.
the charged drop kick should be plus on hit or block. Uncharged is only plus on hit. I believe... Didn't touch Mika this weekend so I could be dead wrong. I was messing with Gief.
We're apparently on the same thing because I am as baffled as you are but I keep seeing it.