Dime
The power of BEAT EXTEND
- Joined
- Sep 3, 2013
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- Age
- 47
LOL.
Alex has changed but ken hasn't
Smh.
I agree with just about everything spencer has written on the previous page.
I'll go on to say that if Alex plays like a true grappler I'll be very happy. One of the things I love about sf5 gief is the lack of green hand stupidity as an all day counter to fireballs that wasn't great, but instead give him a better non all day counter to fireballs that also works against grounded opponents... Capcom did an awesome job on current gief, and snake eyes is showing what makes the grappler archetype "truly" strong and interesting. Mobile/striking grapplers have always hit me as a bastardization of the archetype... But I guess that depends more on the overall kit of the character/how strong their command grabs are with respect to their movement options and strikes/normals.
No one knows how Alex will fit into sf5 except for sf5's designers and as far as balance is concerned, save for rashids seeming weakness and maybe chuns strength with IALL, the game seems fairly decently balanced so far.
So Alex by default should also play well in the game. I never liked the character in 3S but I'm really looking forward to trying him out in sf5 especially against some fireball characters so I can get them good old fashioned grappler versus fireball character mindgames in.
If he has GOOD AA I might even second him.
Alex has changed but ken hasn't
Smh.
I agree with just about everything spencer has written on the previous page.
I'll go on to say that if Alex plays like a true grappler I'll be very happy. One of the things I love about sf5 gief is the lack of green hand stupidity as an all day counter to fireballs that wasn't great, but instead give him a better non all day counter to fireballs that also works against grounded opponents... Capcom did an awesome job on current gief, and snake eyes is showing what makes the grappler archetype "truly" strong and interesting. Mobile/striking grapplers have always hit me as a bastardization of the archetype... But I guess that depends more on the overall kit of the character/how strong their command grabs are with respect to their movement options and strikes/normals.
No one knows how Alex will fit into sf5 except for sf5's designers and as far as balance is concerned, save for rashids seeming weakness and maybe chuns strength with IALL, the game seems fairly decently balanced so far.
So Alex by default should also play well in the game. I never liked the character in 3S but I'm really looking forward to trying him out in sf5 especially against some fireball characters so I can get them good old fashioned grappler versus fireball character mindgames in.
If he has GOOD AA I might even second him.
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