Professor Icepick
History's Greatest Monster
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- Prof Icepick
This is actually a little heart-wrenching to read, but this is how business works.That leaves Skullgirls, a game that was released to quite a bit of Critical Acclaim at the very least and a margin of financial success, topping several Digital Download best sellers on various occasions. If I was Autumn Games and I did have money to fund something, it would be Skullgirls since it is a relatively small budget title with an established fan base and a team that you know can produce quality work.
TLDR - Autumn has every reason to invest in SG and has said that they would like to continue to work with LZ, but they simply can't right now.
I think our main problem is that we have no direction. Mike Z has said that we need to help them to show other companies that there is a major fanbase, but the real issue is that we don't know what to do to help them. I mean, aside from another crowdfunding spree (which seems to be a last-ditch effort to the point where I think L0 would rather just disband than do it again, from various reactions I've heard), we don't really know how to have any positive financial impact on the game's future. Maybe if we could get someone from L0 in here to tell us what we need to do, we could probably be a lot more productive regarding the game's future.
They'd need money for that. At this point, it's money they don't have.You know what I think would help out L0? Another game that's not a fighting game.
Maybe if Mike Z would go through with the beat-em-up he wanted to (he could even use the Skullgirls characters) maybe that would help with getting investors since fighting games are so niche that most wouldn't actually back something that wouldn't instantly make money for them
This should happen after Skullgirls is mostly done with the DLC characters unless Mike Z wants to do it on the side (like he did Fukua) I think it'd work.
I know that but I mean maybe putting a mockup of SOMETHING Showing "oh hey we're not JUST Skullgirls/fighting games! We can do more than that!" could help cull investors on.
But they most likely wouldn't be able to do any of that until after the IGG DLC rolls out. I think they're focused on getting the DLC people paid for in as timely a fashion as humanly possible, so they wouldn't have the time or the resources to do any of that.
Mockups aren't free; you'd still have to pay the people making them.
They'd need the money to do that.
So I should talk to Ravidrath instead...okay! I got cha! But I don't have NeoGAF, so I'll do my best here.
Maybe Skullgirls shouldn't be addressed to as a fighting game anymore. It sounds kinda wacky, but what if it was seen as a strategy game, but against other people with a slightly different strategy, testing your skills and instinct. Or what if it was seen as a casual game because if its ease to get into, or is seen for those who are training for other fighting games? What it's looked at as now is a mudfest and cat fight to those unfamiliar to Skullgirls. Its seen as good for nothing but squick and fanservice, but that's what they think. To be honest, I haven't indicated a single trace of sexual context in dialogue in SKullgirls, or maybe I'm just a little crazy.