Just gonna catch up on this thread because it stopped watching it for me randomly.
You know what I think would help out L0? Another game that's not a fighting game.
Maybe if Mike Z would go through with the beat-em-up he wanted to (he could even use the Skullgirls characters) maybe that would help with getting investors since fighting games are so niche that most wouldn't actually back something that wouldn't instantly make money for them
This should happen after Skullgirls is mostly done with the DLC characters unless Mike Z wants to do it on the side (like he did Fukua) I think it'd work.
Do you have any idea how much a beat em up in the skullgirls style would cost them? A fuck ton. They would basically be making Dragon's Crown.
If that's happening then they're going to have to do it skullgals style instead.
Maybe Skullgirls shouldn't be addressed to as a fighting game anymore. It sounds kinda wacky, but what if it was seen as a strategy game, but against other people with a slightly different strategy, testing your skills and instinct. Or what if it was seen as a casual game because if its ease to get into, or is seen for those who are training for other fighting games? What it's looked at as now is a mudfest and cat fight to those unfamiliar to Skullgirls. Its seen as good for nothing but squick and fanservice, but that's what they think. To be honest, I haven't indicated a single trace of sexual context in dialogue in SKullgirls, or maybe I'm just a little crazy.
Well first of all, what the fuck are you talking about. What I got from the first bit is "let's pretend like this game is in a different genre so that people will be buying it on a base of misinformation."
As for the last bit, first of listen to practically an val line, a ton of them are innuendos and shit. Secondly, why do you think the game needs sexual context to be a sexual game? Can you have a bunch of scantily clad women but as long as you make them all
super serious you suddenly can't complain?
I'm sorry, but please don't kid yourself. Skullgirls is a game with a lot of sexualized content, whether you like it or not. No one who dislikes sexual content will ever like skullgirls character designs. That doesn't make it bad, but it does make you look like a moron when you go in denial about a massive part of the game's visuals.
I feel if L0 renames Skullgirls for accusations of sexism, then other publishers won't see them as brave or risk-taking.
You have no clue how video game publishing works.
Not being bold is a positive mark for practically all publishers.
I should've stated where these accusations went. They went to hell, because when some guy heard that Mariel was the lead animator, all he said was "That's cool!", not defending his position, so sexism could not be the reason Skullgirls is rejectable.
THIS
FUCKING
ARGUMENT
AGAIN
Seriously, if you're already making this piece of shit point just don't bother getting on the subject of sexism. You know absolutely nothing about it.
But if you would like me to clarify... the lead animator of skullgirls being female doesn't negate anything. Believe it or not, women are not part of a hive mind, so if one of them is okay with something it doesn't mean all of them are okay with something.
Maybe being featured in a documentary about the struggles of making an indie game float in deep water.
This is probably an important place to mention that skullgirls is not an indie game by any definition.
Which would make it very difficult for them to get into something like "Indie Game: The Movie."
I love how Eightysixed is helping L0 become more popular through shirts, pins, stickers, and now smartphone cases.
Pretty sure it's the other way around.
You guys are forgetting that the skullgirls fan base isn't pathetic by any stretch of the imagination. The problem is that lab zero isn't getting very much of your money.
I feel like they should wait until after Robo Fortune get's in the game before they try to do another advertisement campaign. 6 new characters and some tweaks to the old cast sounds like a better incentive for the game even if they dlc characters need to be purchased individually.
This. Despite the move lists and difficulty complaints, the biggest and most important downside to skullgirls was that it had a severe lack of characters. After all the dlcs are released, we at least have an adequate cast size.
I just came up with a way we can try the donation idea! We should do it on Twitch. We should find an official non-profit organization and say "We'll donate this much percent, while we keep this percent." We should do an official PayPal thing. I wish I could do this Twitch donation thing, but I don't have a stream set (yet).
Okay, using word of mouth to help the game gain some fans? That's perfectly fine. Even emailing big sites to rereview skullgirls is perfectly fine.
But fund raising should really be left to lab zero and/or autumn. They didn't ask for your money, and there's no way you're going to raise enough money to make the difference between continued development on skullgirls and shutting down. The same goes for emailing publishers; please leave the business stuff to lab zero.
I'm trying to plan a stream for SG to happen from the relatively new bar/restaurant (we opened last September) that will happen on Mondays, cause we get nothing in terms of customers on Mondays and we just have 4 HD tvs on the wall doing nothing in the back.
I talked to my bosses (they are my friend's parents and I've known them since my freshman year of high school) and they are on board as long as I can make a convincing argument. Fingers crossed, guys!
This is probably the best way to help out here.