Goodbye18000
Let's Player / Sonic Show Member / Canadian
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The problem being that little mac didn't appear in the arcade version. Little mac was created because the NES couldn't handle transparency, they made the protagonist super short so that you could see your opponent.
Concerning armor, It may be infinite(though it probably just has a few hits of armor), but vulnerable to throws during the dashing and charge segments. And it most likely resets when he loses a stock.
My one real question is "does he have armor during the active frames of his KO punch?"
If he doesnt then it can be beat or traded with (Double KO during Little Mac mirrors )
Infinite armour? Are you on something? That's a horrible game design idea. It looks like it works the same as Ike's Aether super armour (During frames x and y of said move, character has super armour) only applied to what seems to be half his arsenal of attacks.
I can imagine he gets armour during the actual part where it physically connects while being vulnerable to attacks before and after (assuming he misses) he goes for the swipe. I feel that would be the best way to balance that sort of power.
No, I'm not on anything. Just listing possibilities. But Hyper armor is nothing new (cerebella) and is only bad game design if nothing practical can be done about. In this case, hitting Little Mac not only increases his damage, but also stops and/reduces his charge, thus making it less likely/impossible to KO with that move. Add throws (that can be done out of block in smash) which generally beat armored moves, would further reduce his charge, and actually have KO and gimping potential (Macs crappy recovery and probably low weight) into the mix and it doesnt sound any where near as broken.
I like the idea that he needs to land a lot of hits and also not get hit for tit o become full K.O.
Yah. Check the trailer. It starts going up when he begins his charge, then stops when he's his by Bowser, then starts going up again after a moment of not taking damage....all on one charge. That being said, the game isnt out yet and it can easily change.
No, I'm not on anything. Just listing possibilities. But Hyper armor is nothing new (cerebella) and is only bad game design if nothing practical can be done about. In this case, hitting Little Mac not only increases his damage, but also stops and/reduces his charge, thus making it less likely/impossible to KO with that move. Add throws (that can be done out of block in smash) which generally beat armored moves, would further reduce his charge, and actually have KO and gimping potential (Macs crappy recovery and probably low weight) into the mix and it doesnt sound any where near as broken.
That being said, I did say that he'd probably just get a few frames or hits of armor. And I doubt he has armor or projectile invincibility during the active frames.
EDIT: it may change later, but in the trailer he takes damage from bowser while charging, but he didnt stop.
Yeah, I did. You even quoted it yourself. It may have been worded poorly, though.
I had similar thoughts, though I think a large portion of of that damage came from getting Little Smacked (I'm making that a thing)
You quoted me, but you didn't say anything about frames. It just mentions hits.Yeah, I did. You even quoted it yourself. It may have been worded poorly, though.
But concerning Olimar and Metaknight, those two also have good air control and good recovery: Metaknight has 5 jumps, shuttle loop->glide, glide after jumps, tornado, drill, his teleport, and great air normals; Olimar had air projectiles(pic min), decent air normals, and an up b that acted as a pretty good recovery tool and as a great anti-air. Little Mac seems to suck in the air, but his ground game looks like it's going to be sick. He probably will wreck the heavy weights.....which actually fits his character perfectly.
Again...eh?
My entire post was about that move. I talked about both armor and frames.
Then on the third episode they said King Hippo should be playable.
Was little mac that unpredictable? I had him on my "practically guaranteed to be playable" list...
no but nobody thought he would be announced now
a lot of people did want Mac to be in since he was an assist trophy in brawl though.