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The Smash Bros Discussion Thread

I dunno, Kid Icarus worried me with it's online but it's doing fine.

That's not exactly the same thing.
The difference between a machine's ability to access the internet and the structural integrity and stability of a moveable piece that is.
They're not exactly the same thing.
 
I think I'll be fine with mine. I'm not aggressive with my gaming equipment (except in Tekken with my stick) so things should be ok.
 
That's not exactly the same thing.
The difference between a machine's ability to access the internet and the structural integrity and stability of a moveable piece that is.
They're not exactly the same thing.


bro I meant my circle pad

That game has you flicking it to dodge

Literally entire matches consist of me flicking it in EVERY DIRECTION FOR THREE MINUTES.
 
bro I meant my circle pad

That game has you flicking it to dodge

Literally entire matches consist of me flicking it in EVERY DIRECTION FOR THREE MINUTES.

Oh okay.
I misunderstood.
Cause I never played Uprising.
Sorry.
 
Cause I never played Uprising.
Sorry.

Yeah you better be
It's literally one of my favorite games of all time.
If you see it for cheap, I implore you, buy it.
The controls take a little bit of getting used to, but once you do it's both hilarious and a blast to play.
Plus, the multiplayer is literally Super Smash Bros in 3D with health bars and class-based instead of character based.
 
I mostly agree with Goodbye on Uprising. The gameplay is unbelievably solid, every character is great, and the music is incredible (Dark Pit's Theme is godlike).

The controls, however, are the worst of any handheld game I have ever played. There are those who simply could not play Uprising because of control-induced hand cramps, and while I was able to fiddle with the controls enough to not be one of those people, it was still borderline intolerable.

I had to set aiming to the ABXY buttons!

If Uprising had better controls and the 3DS came with a second analogue stick, it could easily have been my favorite game on the system.

Edit: Also, the online in Uprising ran rather fantastically for a handheld game.
 
I literally had no problems with Uprising from the very first second I picked it up. I think I liked it better than most, to be honest.
 
I literally had no problems with Uprising from the very first second I picked it up. I think I liked it better than most, to be honest.

Same here. I had no problem picking them up at all.
Maybe because I have practice with Metroid Prime: Hunters on the DS and this is pretty much that but without a jump button and third person.

Plus I used the included 3DS stand for a bit to "learn" the controls but eventually broke away from it. Now it's a great display piece item that I use to hold up the GameBoy Advance on my shelf of consoles.
 
I dunno, Kid Icarus worried me with it's online but it's doing fine.

Now that you mention it, my circle pad survived that game's Multiplayer unscathed, so I think it won't die on me after all. I forgot how much I loved Uprising's gameplay, probably because it's controls felt so uncomfortable to me despite it being a fantastic game.
 
I just remembered how those octoroks, like-likes, and zombie things had like a insignificantly small chance to come out of a barrel or pill in Melee's normal fights. Do you think that might return with a couple of these enemies?
 
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A few things of note after watching the Smash Run part of the trailer a few times
  • There's so many small unexplained landmarks that I loved about City Trial. You end up naming things yourself and coming up with ideas on what they are. For example, what looks like the shattered Twilight Portal. Could that be what transported everything into this world of nothingness?
  • The powers are so clearly from games that it started to make me mad that Andre couldn't get them. Warp was Warp magic from Fire Emblem and Super Armor was a power with the exact same icon in Kid Icarus. That said, I wonder if some of the things shown in that could be hints at the custom movesets. For example, replacing Samus's Down-B with a Power Bomb that has a small blast radius (but can only lay one on the field at a time).
  • Chandelure feels like a really weird inclusion. Like, I always wanted wild Pokemon to fight but it always felt like a legal battle with the Pokemon Company. I wonder if any others will appear?
  • If Mets are in, does that mean we'll see a Sonic enemy? Maybe a Motobug? Or an Egg Pawn? And if Snake is back, will we see some random realistic trooper enemies?
 
if snake is back you'll just be fighting metal gears and hind-ds
 
Rotobugs and Mets in the same game?

Fighting_Robots.jpg


I'd approve :)
 
Did the original comic end with the teacher destroying the student or something?
 
For the record, here are all the Assist Trophies from Brawl that haven't been seen as ATs yet:

-Barbara
-Excitebikes
-Gray Fox (Inherent, since Snake is still unconfirmed)
-Hammer Bro (Seen during Smash Run, however)
-Helirin
-Infantry and Tanks (The Advance Wars units)
-Isaac
-Jill
-Jeff
-Kat & Ana
-Lakitu (Seen during Smash Run, however)
-Little Mac :PUN:
-Mr. Resetti
-Ray MK III
-Shadow
-Tingle
 
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For the record, here are all the Assist Trophies from Brawl that haven't been seen as ATs yet:

-Excitebikes
-Infantry and Tanks (The Advance Wars units)
-Isaac
-Lakitu (Seen during Smash Run, however)
-Mr. Resetti
-Shadow
-Tingle
Tanks, Resetti, Lakitu, Hammer bros and Shadow return as ATs. Isaac, Tingle, Excitebikes will be playable.
 
So are stages with a small bit of walk off like delfino plaza banned?
 
So are stages with a small bit of walk off like delfino plaza banned?

I think the randomness of the stage's path is enough to make it banned.
Because lord forbid something be random.
I heard a "Professional Pokemon Player" saying Critical Hits should be patched out due to randomness.

edit: Also, this
 
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Because losing in a skill based game due to a random number generator is totally fair.

Patching out critical hits is a bit much, but fighting games shouldn't really have randomness in the mechanics unless it's implemented like Teddie in P4A or something.
 
good lord if the laugh didn't get me the rest of the video did
 
I think the randomness of the stage's path is enough to make it banned.
Because lord forbid something be random.
I heard a "Professional Pokemon Player" saying Critical Hits should be patched out due to randomness.
Delfino isn't banned....
 
at least Ridley is being represented. . .
 
Because losing in a skill based game due to a random number generator is totally fair.

Patching out critical hits is a bit much, but fighting games shouldn't really have randomness in the mechanics unless it's implemented like Teddie in P4A or something.

Games like DOTA are all about random number generators. It does add a skill requirement to the game because you're required to have knowledge of how, why, and when the RNGs work and how to use them to your favor. It's "fair" because you're expected to know how to work around RNGs that put you at a disadvantage and to be prepared to react appropriately when things actually work in your favor, but every other player is roughly dependent on the same dice rolls. If everything in a competitive game was down to "skill" then you'd be left with a game like Chess (which is commonly criticized for having a competitive "dead end" these days). Or on a simpler level, Tic-Tac-Toe, where the game is "fair" due to no randomness but where the game is completely deterministic.

Of course, fighting games essentially have "randomness" covered because it's much harder to keep track of everything going on when every single frame matters and time+positioning plays an important factor.

Not that I agree, but I think the issue Smash players have with randomness isn't that it's random, but because it can be easily exploited in one players' favor to give them an advantage that's perceived to be significantly unfair. In Counter-Strike, players at least have SOME control over RNGs like spray patterns, so it's fair. In Call of Duty, players have fuck-all control over everything and that is why nobody likes to take CoD seriously as a competitive game, because it's stupidly designed and completely broken.

Essentially, I believe it's the difference between what makes items a "fun" (if "unfair") mechanic in Smash and what makes tripping a terrible one.

I think the actual decision-making on a competitive level leads to very heated discussion (I remember hearing a few years back that there was a lot of controversy concerning how the rules for the season's competitive circuit were being decided by certain people, cries of favoritism and corruption, Smash is some serious political shit).
 
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Because losing in a skill based game due to a random number generator is totally fair.

Patching out critical hits is a bit much, but fighting games shouldn't really have randomness in the mechanics unless it's implemented like Teddie in P4A or something.
but to be fair critical hits arent entirely random and are based off of stats, i think
 
I'm thinking you could use the D-Pad?
Wouldn't the D-pad be used for taunts though (and as a side note Smash Run items to the touch screen)
 
I think the randomness of the stage's path is enough to make it banned.
Because lord forbid something be random.
I heard a "Professional Pokemon Player" saying Critical Hits should be patched out due to randomness.

Actually, that stage is often legal as a counter pick. Although it has segments with walk offs and walls, they aren't present long enough to pose a large issue. The only reason people consider banning it is because it is one of many stages that MK has a huge advantage in.
 
So are stages with a small bit of walk off like delfino plaza banned?

I think the randomness of the stage's path is enough to make it banned.
Because lord forbid something be random.

Delfino Plaza is often set as a legal counter-pick BECAUSE of the randomness.

There are indeed portions that can be extremely disadvantageous in certain match-ups (walk-offs with short sides) but it's a relatively even playing field. It's kind of like how Pokemon Stadium is also a legal counter-pick. The randomness helps alleviate things such as chain grabs and infinites by allowing the stage to interrupt them.

Of course this doesn't mean that Delfino Plaza is considered a fair stage, because in many ways it isn't. That's why it's used as a counter-pick. It's often picked to help give some sort of advantage to whoever lost the previous match.
 
And often times the matches are over before they even get to that portion of the stage where there are walk offs anyways :P
 
Isaac, Tingle, Excitebikes will be playable.
I'm sorry, aren't you the guy who complains about everyone else having too high hopes for the roster?
 
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