Azzamacazza
Cartoon Hero
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- Sep 4, 2013
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- Azzamacazza
thats pretty gimmicky considering nobody else has a move like that
Well not literally... I'd say it's more like... 40% to be safe.
Actually thank you. Though I'd definitely say the dsmash is physical (even if the actual attack is released from the guns). And the upb we haven't seen hit anything yet so I wouldn't classify it as either quite yet.A- projectile
sideA- projectile
upA- physical
downA- physical
dash- physical
sidesmash- projectile
upsmash- physical
downsmash- projectile (debateable)
neutralair- projectile
upair- projectile
forwardair- physical
downair- projectile
backair- physical
neutralB- projectile
sideB- projectile
upB- projectile
downB- projectile
FS- ??? (probably a projectile)
That's about 50 to 70%
You're welcome.
Not even Samus comes close to that and she has never physically punched a thing in her life outside of Smash bros. (Maybe computer monitors and stuff. Also not counting Other M :P)If we consider the downsmash, upB (which I swore had projectile properties but apparently not), and Final Smash (which considering lasers will PROBABLY be a projectile but we can't tell yet) to all be physical attacks then yeah, it comes out as an even 50%.
Which is pretty high for fighting game/smash history standards.
no the sky was dark final smash dark when Mega Charizard appeared, Mega Lucario is based off of his %Idea: If Mega Lucario and Mega Charizard X aren't Final Smashes, what if instead when you play as them there's a chance of spawning two items, a Mega Stone (one for each) and a Mega Ring? And to Mega Evolve you have to get both a la Dragoon?
Note that if the opponents got it that weren't Mega Evolve-able then it wouldn't do anything.
While people say it's his up b, I don't think it is merely because upon hitting an enemy, he receive recoil (Hits the enemy then bounces off in tumble). However, it could work like Falcon's upb where connecting leaves him temporarily vulnerable but refreshes the ability to use it again. In the trailer we see him fall back in recoil, but the ground meets him before we can see how long that recoil lasts. Who knows.
Well they have a clean slate this time around. They can nerf literally everything because Lord Helix knows he needs it. Slow his run speed, lower knockback on that damn nair, lower the priority of the Tornado, make it have startup frames out the ass or ending lag like no one's business, or simply take it out entirely because good god it was terrible. He doesn't have gliding so that's one advantage, give him one less jump, fix the knockback on that dair, change that blasted dsmash or at least slow it and, finally, lower his weight to unreasonable levels and I thihnk he MIGHT be lowered to mid-high tier.
In addition to this, in pit's case, it's probably because he clearly can't glide in Kid Icarus: Uprising, so taking that power out of his arsenal was natural.