Exactly my reasoning. If competetive players don't want items or certain stages for balance issues that's there prerogative, but in a non-competitive setting I like to have my items on high and my stages varied. No reason to go about bashing a feature you don't like if you don't plan to use it but maybe 90% of everyone else does.
The most straightforward approach to balancing out the Miis would have been to give them all standard height, weight, and hitboxes. I know this goes against Mii customization and is a lazy solution, but it's also a solution that would work.
Trying to "balance" this feature by giving various hitboxes different speeds and weights is just another lazy man's way of attempting to balance things. Like you said, having different sizes already changes the hitboxes by some number of variables. The problem is that changing a character's speed and height doesn't balance this out, it just adds more variables. It's like how characters have different amounts of health in the vs Capcom series. It kinda works to an extent, but in the end it doesn't really balance things out all that well…
It's simple reallySo giving Mii's standard heights and weights and sizes would be lazy.
But attempting to balance the issue by applying different stats to the different sizes is also lazy.
But giving the different Mii Fighters different movesets and heights and weights and speeds and hitboxes essentially makes them into completely different characters but it's too much effort for a feature that'll be unbalanced anyways soSakuraishouoldjustfocusonmakingothercharactersbutthemorecharactershemakesthelessthegamewillbebalancedbecauseofallthecharacters and I-
I still don't understand.
It makes me sad that people here seem to think that heavy customization elements can't exist in a super competitive environment. Seriously, everyone who's getting super pissed every time miis get more customizable should go play a competitive TCG. Or at least league of legends or something. Customization elements combined with solid competitive structure are what I fucking live for.
Related:
You get half a pass on Bridget....
I stand firm in my belief that tiers are stupid and I'll use whoever the goddamn fuck I want.
I loved working for @NintendoAmerica as #palutena on #kidicarus- I wasn't available for #SuperSmashBros BUT my BFF @brandykopp was!! #FF
— Ali Hillis 💙 (@missalihillis) June 27, 2014
Yeah fuck tiers
Well first off, standard mtg has a rotation so they VERY rarely ban cards. Yugioh bans cards regularly but that's because konami isn't even trying to balance that shit, horrifying overwhelming power creep has rendered it a broken game, it used to be the best game ever in like 2010-2011 or so though. It used to be like the mvc2 of card games, now it's like mvc2 with sentinel and cable banned because oh gosh why would you want to do anything but rushdown?It's not that customization can't exist in a competitive scene, it's just that it's very difficult to do properly. Even something like Magic the Gathering (a series that is generally very well developed and well balanced) has elements of the basic game mechanics that can be exploited with a proper setup. The result is that the competitive community bans certain cards and has standard formats by which people play competitively, much like competitive Smash in fact.