FullmetalDuck
le vent se lève
- Joined
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- FullmetalDuck
Didn't realize that Sonic, Mega Man and Pac-Man were also banned from anom online.
Mostly Nintendo characters.
ugh
I thought this was a really cool update until I read the comments on different forums
If I see the words "Banned", "Broken" or "Balanced" one more time I'm going to flip.
Also, people who are pissed off that they can't use Mii's on ONE MODE (online with strangers) making it seem like they're super restricted.
guh smash fans why you make me wanna hate you
Exactly my reasoning. If competetive players don't want items or certain stages for balance issues that's there prerogative, but in a non-competitive setting I like to have my items on high and my stages varied. No reason to go about bashing a feature you don't like if you don't plan to use it but maybe 90% of everyone else does.
Like Flat ZoneI'd say it's more of an 80/20 split for casual/competitive, but that 20% really likes to forget about the 80% that isn't on the internet examining every single new pic of the day and commenting about it. I know my 12 year old sister is super excited for this. She can finally play as herself and anyone else. She loves customizing stuff.
It's just a shame how so many things are glossed over as "stupid" and "unbalanced".
I can sort of see where the annoyance with the Mii size/stats addition is coming from, even though I'm not nearly as frustrated with it.
Imagine, per say, if Skullgirls allowed you to change Filia's hitbox size, damage output, and speed before a match. The reason each character is consistent in Fighting Games is because it gives each character a set of (mostly, if you include updates) unchanging strengths and weaknesses that players will always be familiar with, and even if you do not view Smash as a viable Fighting Game series, it would still make sense to keep them consistent for balances sake (lest we get specific Mii Fighter builds as broken as Meta Knight).
I personally like the size thing, I think it's a cool addition, but I can understand why people would have liked to have the stats be consistent for the Mii Fighters.
That's actually a good point.
I'm not "bashing" it. I already expressed that I like the addition, and was just explaining why I think others are getting upset with it.
You may be right, but apparently Dr. Mario is four places above Mario in the Melee Tier List... so I honestly don't know for sure.
I'm on the side that says this is a waste of development resources. It is absolutely unnecessary and would have honestly liked to have seen 3 different Nintendo all-stars rather than this silly Mii stuff. Takamaru, Tingle and Mewtwo would have been far more interesting and resource worthy. It's really sad how Sakurai missed that opportunity in favour of a concept that people aren't even going to be able to use online or even competitively because of inevitable balance issues.
Not really that significant. Especially considering luigi is in one of those four places.
I think Dr. Mario had nerfs too, such as the very slow speed of his Neutral Ground-A's. It's just that his buffs outweighed his nerfs.
You're probably right actually with that first part. I've done PSAs where I've altered various properties of characters for the purposes of modding brawl (Freelance Brawl Minus Programmer) and the values that seem to be affected by the change in height and weight of a mii could easily be supplemented accordingly into a formula. Mind you, it's likely just 3 different sets of character traits (Light, medium, heavy) and the game could easily make that easy to work with.I dunno, I don't think Miis would take that many resources. I mean, the size is such a simple change that I don't think it would even take a day of development.
And I think the three Mii's, despite their many moves, would take less than HALF the work it would take for Takamaru, Tingle OR Mewtwo. There's no "adhering to canon", it's just Namco Bandai probably taking unused move concepts from Tekken and putting them in.
And it won't be used online or competitively, but that still leaves Online with Friends, Single Player and local multiplayer, the last of which where Smash TRULY lives.
I would've thought that the stale nair is incredibly difficult to execute properly seeing as the natural use of it is to hit with the sweetspot (the start of the move). And the pills hardly ever hit their target, they just bounce the heck over. So no, not really buffs. And I believe Dr. Mario's legs are shorter for whatever reason...
Ewww no.