I'm gonna just discuss my thoughts on Annie so far from my initial testings.
There are 3 glaring things that I feel should just be reverted back as the changes I feel make her feel incredibly less fun, altered her main gameplan, and even made her unstable in certain scenarios.
This change to me personally is the biggest issue I have right now. It literally removed some of her more important routes and resets that she had. For example, her universal goto reset route was J.MP --> J.LP or J.LK into some cool mixup shenanigans. With the removal of this it legitimately feels like I can only do jab into J.HP crossup or not. All the creative ways to mixup someone were removed with this change, and now I feel rather bland just going for my reset options.
The second reasoning is that she can no longer do stuff like J.MP into link st.HK and even has difficulty doing F.MP stagger. With the overall damage nerfs to her other moves, I really see no reason to adjust the cooler routing that she was able to access from this move.
2. North Knuckle Adjustment:
This change to me also feels really odd to me. I legitimately felt of all the problems that Annie had, her assists weren't one of them. I felt that each version of this assist had it's strengths and weaknesses, while all of them being unified by one weakness which is the followups increasing undizzy compared to any other assist. H.North knuckle was one of the slower assists in the game with, and now with the hit being scaled even more and the knockback being even more unstable for followups, it just feels incredibly neutered for no reason. The only time I felt the assist was legit broken for a character was for Robo Fortune, but to me, that is where the creative team building and new "meta" teams get to come into fruition. I don't want to see assists being nerfed because it makes another character too strong, otherwise I feel we would have to absolutely relook at assists like H.Brass and Robo Beam. The assist just feels now like a "don't pick me" assist which already disrupts soooooo many teams that wanted to use them, and I'm against any of that creativity being suppressed, even when I felt that the assist in the grand scheme was just "good" at best. The nerfs to this assist alone make me feel like I have to play a new team and that the work I put into my current one was for nothing.
3. Dash speed
Annie's primary goal is to get a fireball out and be quick on her feet for her conversions. I feel this nerf was to prevent pillar of creation conversions, but I feel it overall impacted her general gameplan which is to run in front of the fireball. The whole point of fighting against an Annie is to not let her control the entire pace of the game by using your movement to close in on H.Fireball and to threaten her for overextending. Now it feels like she's using the H Fireball to just "zone" if you will rather go in and pressure the opponent due to the nerf of her dash speed. She can't get as aggressive as she wants anymore, which I felt was a staple to playing Annie.
These 3 general changes above I believe while Annie would still be a solid character, I feel the things I found most fun and enjoyable about Annie all got removed in one swift function. And I felt these things weren't exactly beaming issues about Annie. I feel everyone mostly talked about Pillar of Creation and her Damage output being too high, which I feel you have acknowledged pretty spot on in this version of the game. All that other stuff above just feels too harsh to her general gameplan. This was the primary thing I feared wouldn't be touched about her, and the excitement and creativity I felt playing with her with these changes I feel all got taken away from me, so I definitely feel a bit down about this stuff. I feel other Annie's too from my brief talkin in Sage's stream chat share some sentiments in this changes as well, though I'll leave them to post their own opinion.
TLDR, the nerf hammer was too hard on her.
I agree with most of the other changes left behind from Annie, though I do think as a LEVEL 2 ON POINT, that Pillar of Creation should be reconsidered to be how it was on retail. It just feels like a really weak level 2 now in comparison to the other level 2's on point, so perhaps something special could be considered again, but isn't my main focus right now.