The Fortune nerfs are fair imo. If a DP is going to be whiff cancellable as a movement tool, then it doesn't also need to beat throws.
Here's the thing though, it's a nerf that brings nothing to the table, the punish for fiber was always to get close so that you block it and punish it, hell this would be a better punish than going for a throw, nerf or not so that said, I don't understand why it's there at all.
i'm not gonna pretend i'm in Liam's head, but my guess is that the target of the fiber nerf is fiber + lockdown assist. Like, anyone can do DP + butcher's blade, but MF is the only one that gets to go in if the other player backs up to try and avoid the assist.
I have to disagree here, any character with a low recovery DP can do this, the difference is that fortune has access to it much faster if she makes fiber whiff which isn't that hard but even then that doesn't solve anything she would still be able to do this (If pressure is the problem why not actually tackle that?), and if fiber is blocked [an actual reversal timing would negate assist since you can't call on true reversal secondly if you have a good meaty option this would also eliminate that], well that's similar to any dp+assist since she would actually have to recover fortune would likely still be faster based on her movement speed but yeah you could just make it more minus (safe jumps that can hit meaty are actually very good against dp+assist in general, I don't play anymore so that's my backseat gaming for ya haha)
You can also avoid [strong option] by air resetting which also happens to be the best method of resetting (air supers are generally more punishable as well barring safe DHCs but grounded supers take advantage of those too and usually it's better)
But either way I'd consider this a trade off picking character to character, they're all supposed to be good or better at different things.
I know I'm in the minority because I also thought the M bang nerf was dumb because it already had an option (jumping over it) you could do to punish it but apparently it wasn't good enough even though it nets you a jump in punish which is astounding and people get hit by a well timed m bang anyway. or you could throw it... but for some reason we want to punish it 3 ways 'cause 2 just wasn't enough :/
[Just felt the need to add I'm not saying anybody is bad or anything, I just often think we're blinded by one view most of the time and don't always look into why we don't like something, etc. Sometimes I think a strong tool can be solvable if you're willing to implement it adding extra solutions every time makes me wonder if there's a limit to how many times this will happen to moves that are already beatable at relative simplicity. On the same coin obv you can work around a nerf and also lab your weakned tool and that's cool! but I also want the reason to remove something to also be very good, and personally, I can't find a view I can agree with yet]
It's honestly an issue I've had with a few changes here and there, it feels like flavor of the day nerfs because they already had a weakness but nobody wanted to do it. I just don't like how things are getting solved by making something weaker when an option that can win already existed.
It's a lot like reinventing public transportation in the US
Edit: I edited this a zillion times at this point to try be as clear as possible so don't worry whoever read a different revision, you're not going crazy lol