What is the state of Dahlia in the current meta?
Dhalia Rage post cause im salty
i feel all said here in a spiritual level.
Dahlia is a setup character. Usually setup characters start a bit below average strength and after they get their stuff out they become above average strength in certain aspects.
So WHY when i set up barrel to do damage does it do less than most supers??
Why do i have to setup C4 and then they have 4 frames to react to the explosion?? Squigly has Sing+SBO that she can do without having to hit the opponent and set it up first!
You have to setup a teleport before being able to use it, and your "reversal" (counter) is like setting up a DP, thats still minus on block/bait.
Girls Night (lvl 3) is lacklusting. i would love to be able to use a single bar to summon 1 bunny instead of what we currently have which only purpose is "win more" or assure an almost already won match. Cause as a comeback tool its not that great for how expensive it is, and as a safe DHC its prone to ACs.
Ice is OP, but aside from Ice and Shotgun, all other bullets are subpar proyectiles. You have to manage the bullet resource by reloading and all bullets go away when you get hit. Literally no other zoner has to replenish a resource to fire proyectiles and some of them dont go away on getting hit either.
We have airdash at home. DP at home. Teleport at home. Sing+SBO at home.
She commits to everything, like Triv already said. If you do a medium/heavy on block, you will lose your turn since bullets are -1 (ice/shotgun are plus).
To safely confirm her 5HP Overhead she either has to wait and lose OTG then confirm into Empower. This is so you can L Shot on reaction to a block. Or save the OTG by doing Empower right away at the cost of being death on block.
And she spends meter early in the combo for average or less than average damage. HER INSTALL OPTIMAL DEALS 7.3K and she uses the bar first string!
Her teambuilding theory goes against the norm, she wants to play point (there are exceptions) cause as mid she is Annie at home with a worse assist. And at point she wants to Tag Out, not DHC (there are exceptions).
If we are trully gonna get ice shot nerfed, which is currently the saving grace of the character, i'd like to see other moves get buffed.
Things that'd be cool to test in a beta build:
-Girl's Night being 1 bar per girl:
214LP+MP = Buttercup (Pistol)
214LP+HP = Bonnie (Shotgun)
214MP+HP = Killer (Knife)
You can repeat the motion quickly to summon up to the 3 of them, so like, 214LP+MP > 214MP+HP would summon Pistol+Knife for 2 bars for example.
This alone would make Dahlia so fcking cool and the girls usable, imagine the DHC potential!
Right now i barely if at all use her LvL 3, maybe only as a safe DHC after a blocked SSJ. With this tweak i'd be using it almost always, and it would trully feel like Dahlia is a Medici Mafia Boss.
C4 could drain meter when waiting for it to explode and deal more damage, currently apart from being toxic there is no reason to wait the explosion.
It could also maybe use Empower to make the explosion a superflash. Or maybe spend another bar for it to be a superflash and deal more damage.
im with Triv on Barrel being able to insta-ignite, at least if we are gonna keep its damage as its currently, yes.
(Maybe using empower to insta-ignite it or something?)
Counter should not be punishable on block/bait. Instead of -11, make it -4. We already gambled whether we were gonna get hit or not and successfully got the read, punishing the player after that feels awful.
Onslaught being 3 fixed distance jumps would be better IMO than the tracking we currently have.
Upclose its better to dash than Onslaught, and far away its better to Onslaught than dash, this is due to how the tracking works.
It makes things weird sometimes (mostly in neutral) for no reason when 3 fixed distances would enhance her rushdown potential by allowing the player to use Far Onslaught upclose and catch opponents backdashing.
I liked the Reload ideas proposed by Liam. M Reload is gonna be devious to find a purpose for but as long as we get special bullets earlier on H its gonna be fine. Normal bullets dont really do much, you usually H Reload and shoot just to cycle through the normals to get the 3rd special anyways.
Empowered Reload would be awesome too.
She feels like she has a lot of cool stuff going on but you cant pressure as hard as most of the cast, your getaway game doesnt work against any proyectile user or anyone with a horizontal assist really. And the reward for hitting the opponent is low damage-wise.
She is not low tier, but neither top tier, if ice shot is getting nerfed (and jHK for some reason) please look into some of these things.