All the QoL is so so so so very nice. New hitboxes are great, combos and conversions feel sooo much more consistent because of the faster 5lk and 5mp, new jhp, 2mp, L nails, etc, and omg the armor fix is huge. Feels MUCH less like a gamble now. The few instances I had where charged normals still traded I could go into the replay (takeover absolutely goated btw) and just hold the button for longer and get the armor to win. I'm definitely echoing the sentiment from warped though, releasing the button a frame too early and losing the interaction is not cool but it is what it is I guess.
Also I don't understand why the last hit of 2mp still has to
ruin stuff? The pull-down on the first hits is great, sure, but I really don't get why make it deliberately inconvenient, especially with buer still thinking its a command grab.
The new first hitbox on thresher is really really nice and getting reversals to
win when they feel like they should is awesome. Conversions are still weird depending on character and height, I really don't like that you need to have flight available, fully scale your combo and do a weird situational conversion from this super that you can't even happy birthday with. The
giant gaps between the active frames are also still very weird and frustrating.
And are we really leaving buer hitboxes as they are? Why does she have to deal with
this man... Metergain buff is definitely noticeable and very much appreciated, as well as the longer range and lower recovery, but the change about her not being pushed by other characters introduced some weird interactions like her
going past bella during copter, and I had one instance where she just passed through the opponent's assist during M buer and I
lost an opportunity for a happy birthday which made me sadge :( The situations where you got pushed out by a character were rare enough that I'd really prefer if this change is reverted (only happened to me once that I can remember). Maybe the ending hitbox on buer could be increased instead to prevent whiffing? I wouldn't mind at all just having the retail version as is though.
New H buer is fine I think? I had some moments antiairing with it where I thought it should have won but didn't, but I also did feel more comfortable going for it with the shorter recovery and had a solid success rate. Not sure how effective you want this move to be on it's own so I won't complain, and really her AA kit feels pretty good with 2mp, 5mp and H buer all being decent options on specific scenarios. Very technical and hard to get optimal value but that's 100% fine by me. I will say though, I HATE confirming from 5[mp] specifically, having to react to the side you hit on, whether it's blocked or not (-5 on block) and knowing how to convert from the variable heights is SO much to keep in mind and it happens way too fast to get consistently. Would be awesome if it just put the opponent in knockdown state at full charge, or at least wasn't negative on block so I don't have to worry too much about being punished for it, but either way I'm not losing sleep over this.
Death crawl feels
exactly the same. Still terrible to DHC into and out of, and still a very unreliable reversal. I'm sure there will be situations where it'll win now where it would've lost before, but I haven't come across any I don't think. Still no clue why this move needs to have only strike invul on those first active frames.
L Pinion knockdown on AC is nice but please please look at pinion and lv3 ending when
reaching the corner, it's a really significant downside that she really doesn't need. Lv3 in particular is already quite bad, losing to throws, not having proper hyper armor, being reactable from really close and being a death sentence if it hits anything other than the point character.
The install nerfs HURT man... on top of losing ~1500 damage (1.0) on combos, she lost so much DHC synergy from the extra recovery it's insane. Install death crawl being essentially the same as the regular version really really sucks. Even on point we lost a ton of damage from install routes so now that low value it had feels like its pretty much gone, and the little benefit you get from faster charged nails and armor buffs is never worth it in my experience. I'll just save the bar for lv3, thresher, or to DHC out.
This current version of Painwheel gets put in a weird spot where she's still very slow, still has a bad roundstart, still has below average meterbuild and still has bad defense, so you still don't want her on point over most other typical candidates, but with the much worse install and her low assist value do you really want her mid anymore?? Probably now you run her as fake anchor and try to tag in mid-combo but no matter what I think it's always gonna be less value than before with her primary strength being neutered and point game only slightly stronger.