I just wanted to ask, is it possible or within whatever agreement webtoons x SG has to just put this content *inside* SG?
Not really no. The comic on Webtoon is it's own thing and stands alone from actual game integration. We can still do some fun stuff like palettes based on comic costumes, but the comic itself will remain exclusively on the Webtoon platform.
However, having said that, developing the overarching storylines in the Webtoon have allowed us to really focus down and explore lore and character dynamics possibilities within the Skullgirls universe. All of the work that goes into developing the Skullgirls comic will be reflected in the Skullgirls stories in the games, which now have a vast amount of foundation work to build off.
Developing the stories for games and comics helps
both in huge ways. A quick example is that Annie's mom and her Skullgirl form were designed for her appearance in the comic first, and that work then informed how she appeared in Annie's storyline in 2nd Encore. (However, the comic has been in development for so long, Annie's 2E story actually came out first!)
You might not realize it, but the contents of the Season 1 Pass is already being greatly informed by the work done in the comic, and in reverse, plans for the games affect what happens in the comic. This is on top of the massive amount of established lore we already had planned before the Season 1 Pass or comic of course!
tl;dr, you're unlikely to see the actual comic itself used in any capacity outside of the Webtoon platform (aside from plugs on our socials), but a huge amount of work has gone into the development of the Skullgirls world as a whole because of the comic, so it all comes back around!
Artist Black (Chris Flores) is infamously the person who helped Alex with the earliest prototype of Skullgirls, provided art assistance on various NPCs for SG and Indivisible, and did the anatomical breakdown illustration of Big Band. He also has that schematic image of Robo Fortune that was used in her story mode. He may have also helped contribute moveset concepts with the other contractors.
lolz. I am always amused by how
any recounting of Skullgirls development history ineveitably mixes up some people, or blends them togther, or attributes the actions of one person to another, or
something completely wrong.