So does anybody else wanna take a crack at grading a character?
I'll take a stab at the Princess.
PARASOUL
Destructive Power: by herself, a
E as she's simply the most mundane of characters. With Krieg, I'd give her a
B. We don't see it but I have the impression that well placed tears triggering chain explosions could tear (*snort*) a lot of things apart quite easily.
Range:
B. While she can't play the distance game as effectively as Peacock, she's still better at it than most of her opponents. If we step out of the games and combine this with a clever use of Krieg and I can imagine her causing all sorts of things to collapse over her opponent.
Mobility:
C. She's light on her feet but still no match to the likes of Ms. Fortune and Valentine.
Durability:
C. While a normal human with no augments, she does keep herself fit meaning it will take a while before she runs out of breath. Nonetheless, keeping up with the others, who all possess meta-human strength and stamina, is still a problem.
Precision:
B. As expected of a fencer, Parasoul knows how to bide her time and wait just for the right moment to strike but hers is a game of patience so she can't force the opponent into making a mistake as well as Valentine.
Development Potential/Learning:
A. IMHO this is Parasoul's greatest strength. At a young age and she's already a relatively accomplished commander which means she possesses both keen insight and the ability to adapt to chaotic situations given her battlefield experience.
Threat Evaluation:
B
While not the strongest of characters, Parasoul is a strategist that will exploit any and all of her opponent's weaknesses and mistakes.
PS: apologies for messing with the template but I felt Range and Mobility should be taken into account separately (at least for Parasoul). And the last bit because Guilty Gear hype yo! :3
Sorry if I completely missed the point of it though (as I habitually tend to). (.__.)