• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Poll: Are the Beta changes ready for prime-time?

Should the Beta IPS/undizzy/counterhit changes be implemented into the Real Game?

  • Yes! RIGHT NOW.

    Votes: 112 34.6%
  • Yes, but wait and put them in with Big Band.

    Votes: 54 16.7%
  • No. I don't like them / they need further work.

    Votes: 116 35.8%
  • I don't care. I will continue playing/avoiding the game the same amount either way.

    Votes: 42 13.0%

  • Total voters
    324
  • Poll closed .
Status
Not open for further replies.
Lol, you say that sarcastically, yet that's the only defense I've seen for the combos/resets in this game.

Any time anyone brings up the issue its just "Dont get hit lol" or some other BS excuse.
Well guess what, they already did "fuck off and play another game", incase you havent noticed, not many people are playing SG.

Next time you're at a tournament go and ask anyone why they don't play SG. You'll hear 2 things:

1. Not enough characters/I don't like the characters
2. Combos too long/looks like a 1 player game

You can go ahead and dismiss all that as "whiner bitches madcuzbad" if you want. Or you could consider that they have a point.
even Duckator posted before saying the game lacks variety. That's because of the combos/resets. Every character plays the same: Fish for hit, Make them guess till I win.
The only diffirent playstyle is Peacock and maybe Fortune slightly.

I don't think you understand what Duck meant when he said the game lacks variety.
 
  • Like
Reactions: Icky
It will be even more of a guessing game if this patch drops.
Also not everyone will be able to keep up with the games pacing. There are other games for those people.

Also chances are more people will play if the game was you know... hype? (and not dead)

You know what would be hype???!?!? Barrels that are on fire!!!
MakeItHappenGuys
MakeDoubleAFireBender

Nah its not that they cant keep up. I know godlike GG players who dont like it.
Its the fact that when people watch the game, they see: Long ass combo into unreactable reset over and over.
 
  • Like
Reactions: blufang
Nah its not that they cant keep up. I know godlike GG players who dont like it.
Its the fact that when people watch the game, they see: Long ass combo into unreactable reset over and over.
That might just be because you know, they'd rather just play GG. I mean people still play GG and sometime's it's combo into unreactable oki mix-ups.
 
Nah its not that they cant keep up. I know godlike GG players who dont like it.
Its the fact that when people watch the game, they see: Long ass combo into unreactable reset over and over.

Actually its the complete opposite people look at this game and see really bad play. There are very few well played matches and most matches you see are just to inexperienced players going at it, not very hype. Im not trying to call people out but this is a fact not my opinion.
 
It's almost as if the goal isn't to kill your opponent.

You see, it's not. The real goal is to sit around and let your opponent win. See, its the games fault people can't work at winning. SG has to appeal to EVERBODY. Also, get rid of all the hot girls with their big chests, big butts, and fanservice cause its sexist and offensive somehow in a way I can't explain at this moment.

It's completely unrealistic to hope for new players to start playing and stick with the game. When it comes down to it the people that will play this game are already here.

Or people like some of the new people I see around the lobbies, who are actually working to get better at the game. Don't act like nobody new is coming to SG, not a lot of people but there is always someone who is a little new coming. I have a training diary you know.

Actually its the complete opposite people look at this game and see really bad play. There are very few well played matches and most matches you see are just to inexperienced players going at it, not very hype. Im not trying to call people out but this is a fact not my opinion.

This is why I am trying so hard to get good at this game. I don't want to be a scrub forever ;_;
 
  • Like
Reactions: Dime and dekillsage
Sorry if I sound mean but Im just tired of everyone saying that no new players are coming along because the combos are to long. The true reason is that this game is just not as hype as other fighters due to the few number of people that can actually hype up the game and make it fun to watch. If we all worked hard to get better then maybe we could attract new players threw hype game play like every other fighter out there.
 
Also chances are more people will play if the game was you know... hype? (and not dead)

What IS hype? Hype as in UMvC3? The one with the same old Dr. Doom TAC infinites, Lightning Loops and Sword Loops? #ResidentSleeper (Though I do watch UMvC3 matches from time to time, especially if it's players like Clockwork, LLND or K-Brad)

Also, Mike Z hates UMvC3. So, you might as well just blame him that the game isn't as popular like UMvC3.
 
Sorry if I sound mean but Im just tired of everyone saying that no new players are coming along because the combos are to long. The true reason is that this game is just not as hype as other fighters due to the few number of people that can actually hype up the game and make it fun to watch. If we all worked hard to get better then maybe we could attract new players threw hype game play like every other fighter out there.

Hey, you are right. There is a small circle of people who can legit play this game decently. Then, there is a SUPER small circle of people you can actually be like "Ok, this guy is really good".

You know the community is in bad shape when I'm the best player - Duckator

He more or less said that in a chat a while ago.
 
Actually its the complete opposite people look at this game and see really bad play. There are very few well played matches and most matches you see are just to inexperienced players going at it, not very hype. Im not trying to call people out but this is a fact not my opinion.
I never thought of this...but this might be very true. I think we need more players to step up. I guess we need to...spend less time on the forums and more in game (or maybe that's just me.)
 
It doesn't really matter how good the players are;
If every match looks like this it's pretty hard to create 'hype'.


Looks pretty hype for the people in the back though...
 
Looks pretty hype for the people in the back though...
Because of the Lightning Loops or the fact that ChrisG, one of the best and well known UMvC3 players, got owned by a lesser known player?
 
Why are the new fighting games including shorter combos? Tekken Revolution removed Bounds, UNIB got an update called "EXE Late" where the long combos got nerfed badly, new Blazblue made combos shorter and I've been hearing on SRK forums that KOF players would like a new game that doesn't have HD combos and is more influenced by KOF98.
 
  • Like
Reactions: blufang
I don't think you understand what Duck meant when he said the game lacks variety.

Wasn't that comment referring to SDE anyway?
 
Why are the new fighting games including shorter combos? Tekken Revolution removed Bounds, UNIB got an update called "EXE Late" where the long combos got nerfed badly, new Blazblue made combos shorter and I've been hearing on SRK forums that KOF players would like a new game that doesn't have HD combos and is more influenced by KOF98.

Cause more people are becoming smarter.
 
Wasn't that comment referring to SDE anyway?

Iirc that was duck looking at mvc2 strider/doom and going why isn't cat heads 1 meter I want to play strider doom in skullgirls where is the variety?!

KOF13 is actually really boring to watch, hope this helps

Not helping me achieve my goal of having barrels explode on hit (thx 2 the fire) creating beautiful fireworks of excitement.
 
While momentum is negatively affected, it's not entirely gone and I made no such allusions to such a claim. That's yet again, another poor interpretation by you of what I said so it fits your argument. Look, it's clear to me you seem to like Undizzy or don't see it as a problem or even the least bothersome. That's cool and I respect your opinion but I gotta tell you, your head is so far up your ass that you're unable to actually clamly debate this subject since you've seem to have an attitude with me from the beginning and I have no idea why. I mention that I think none of us want to see SDEs low resource TOD combos again and your zinger is to say "go back to SDE". Fine, I'll go back to SDE and babyback bitches that whine about combos being too long can fuck off and play another video game. How's that sound? Want a game with a monster theme, quick chain combos, lots of neutral and resets and mixups from knockdown? Try Vampire Savior.

Nice talking with you.

You keep using the word "momentum." I don't think it means what you think it means.

In the new beta, undizzy decays faster than it used to. That means that as the attacker, you have less "required" downtime between combos. The combos?

In MDE, they're doing 10-11k with a meter. That's 80% damage, for perspective. How far are they getting reduced in the Beta? About 7-8k. That's closer to 60% damage. Because the Beta only shortens combo length and actually improves momentum, you're just bitching that you can't kill somebody off of 1 or 2 stray hits and the FIRST clean hit you do. 60% damage is insane. Like, that's busted. I play this game because it's MvC2, and 60% damage involved a DHC, damage glitch, or Iron Man back then. You're just bitching that you can't 1-touch people.

Real talk? Your rushdown is so fucking bad that Mike Z patched rounds out of the game. You managed to make a 1v1 set take so long that it caused SF4 players to bitch about the length of a Skullgirls tournament. Other commentators on later streams were talking shit about how long your set was taking. If you had any clue what momentum really was, it was limited to only the words out of your mouth and not your actual play, because god damn you managed to make the most momentum-based character in the game look like she was in P4A.

I want Mike Z to put the undizzy limit at 130 just to spite you. Maybe then you'd actually learn what pressure is, and that momentum isn't a synonym for combo.
 
Wasn't Mike Z inspired by MvC2?


I may be biased for Cl0ckwork, but I always like watching good Strider players.

I was watching the MvC2 tournament that was on iebattlegrounds and the combos looked shorter (Though, there were infinites like Iron Man's or the Anti-Sentinel ones) than the ones in SG and there were a lot of resets. Even the casual matches looked hype.
 
  • Like
Reactions: blufang
I still don't get your momentum talk, Loose

If I do a max length combo into as-late-reset-as-possible in BB, I will be at something like, say 300 Undizzy.
If I now do a 10f reset, Undizzy decays by 80, leaving me with 220, which means I get: one Ground (0 Ud) + Air Ender (say 80 Ud) - Done (sitting at 300 again, same thing repeats).

If I do THE VERY SAME THING (!! I'm not forced to do a longer combo, you know) in SQG, I will be at some 220 Undizzy (Stage3 didn't count towards Ud)
If I now do a 10f reset, Undizzy decays by 40, leaving me with 180, which means I get: one Ground (0 Ud) + one Air (0 Ud) + 2nd Ground (say 50 Ud) + 2nd Air (say 80 Ud) + 3rd Ground (say 50 Ud) + Air Ender (say 80) - Done (sitting at 350 cus it resets down to that instantly)
↑ This is 3x as long(!).
If I just make it 2x as long (so, ending after the 2nd Air), I sit at 310.
From 310, if I do a 10f reset, Undizzy decays by 40, so I'm at 270, which means I get: one Ground (0 Ud) + one Air (0 Ud) + 2nd Ground (say 50 Ud) + Air Ender (say 80 Ud) - Done (sitting at 350 cus it resets down to that instantly)
.. So if I reset at the same point in SQG, I get twice as long a combo after, and THEN CAN STILL DO TWICE AS MUCH AFTERWARDS.

The faster deterioration is completely meaningless compared to lower border, Ud not resetting to a max, and Ud counting from Stage3 onwards.

E: Also that callout that Shin 'sucks at pressure' made evident by him NOT PRESSURING ON PURPOSE seems rather random.
I play a zoning heavy Parasoul, that doesn't mean I have no clue about how to get in - it just means I DON'T WANT TO.
 
I still don't get your momentum talk, Loose

Momentum has nothing at all to do with combo length or damage, and entirely everything to do with the maximum amount of time required between combos. New Beta has a 48f maximum time between combos, MDE has a 90f maximum. End of story.
 
Real talk? Your rushdown is so fucking bad that Mike Z patched rounds out of the game. You managed to make a 1v1 set take so long that it caused SF4 players to bitch about the length of a Skullgirls tournament. Other commentators on later streams were talking shit about how long your set was taking. If you had any clue what momentum really was, it was limited to only the words out of your mouth and not your actual play, because god damn you managed to make the most momentum-based character in the game look like she was in P4A.
Gettin a little personal in here.

Probably the easiest way to settle this is just have @Broken Loose play a set with @Shin ATproof and whoever wins, @Mike_Z puts that player's preferred changes into the game.
 
Momentum has nothing at all to do with combo length or damage, and entirely everything to do with the maximum amount of time required between combos. New Beta has a 48f maximum time between combos, MDE has a 90f maximum. End of story.
SF4 has no Undizzy at all, so the maximum required time between combos is 0f. SF4 has a stronger momentum than BB-patch SG? I can't follow this train of thought.
 
Probably the easiest way to settle this is just have @Broken Loose play a set with @Shin ATproof and whoever wins, @Mike_Z puts that player's preferred changes into the game.

Yes letting two players grudge match result be the deciding factor for future game design choices instead of an overall community consensus/developer input sounds like a game developers worst nightmare lol. I wouldn't mind seeing that though. It would speed up the deciding process though in any case.
 
  • Like
Reactions: blufang
SF4 has no Undizzy at all, so the maximum required time between combos is 0f. SF4 has a stronger momentum than BB-patch SG? I can't follow this train of thought.
Uh, yeah. That's why they're including delayed wakeup in Ultra and people are constantly complaining about vortexes. That's a real thing.

edit: They force knockdown, anyway, so it's no 0f, but SF4 is momentum-based as fuck.
 
Yes letting two players grudge match result be the deciding factor for future game design choices instead of an overall community consensus/developer input sounds like a game developers worst nightmare lol. I wouldn't mind seeing that though. It would speed up the deciding process though in any case.
Ideally I would like to see this sort of system done to resolve all decision making, like public elections, what I should have for dinner, etc.
 
beefin leads to ridin, ridin leads to dyin, dyin leads to cryin, cryin leads to beefin

this is all one big circle.

RIP in peace, my homie.
 
Status
Not open for further replies.