You kinda missed EU03's post, dude. He even quoted you.
Easter Island heads, sure. Easter Island heads that shoot glowing rings and blow up into recognizable stone bases from another game are totally copyrightable, though.
Just to fully clarify this:
To do a reference, being "something in this game reminds you of, but is not, something from another game", you don't need to own anything or get permission. SG color palettes, writing on walls, etc. You SHOULD get permission if the reference is heavily the same, but you don't have to. Parody falls under this category.
To do an Easter Egg where a character/item/whatever actually appears in some form or is specifically talked about or whatever? No matter how small, if it is the actual thing you damn sure need to either own the IP or get written legal permission, because if you don't you can be sued. This is the entire point of copyrights and trademarks.
Your assumption is what gets a lot of amateur people in trouble. :^P
> The kitty on the backgroundThis thread is a lot of stuff about adding referential stuff or like wouldn't it be cool if X instead of talking about Indivisible.
I understand why that is, but man, references don't make a game cool, the game being cool makes the game cool; references are a bonus at best.
I'm going to bring this tweet back and talk about how dang sick the temple in the background is [ https://twitter.com/IndivisibleRPG/status/626884255491100672 ]
Well, we didn't part on good terms, so you figure it out... :^)
So, no DLC Story?, Yes!, finally a complete full story mode in these age of videogame companies treating us like "You want this piece of shit complete?, you must buy the Chp.2 at 100$, then, if we feel like it, we will be releasing the Chp.3 at 150$, and that chapter is incomplete since you need to buy chp 3.5 and blablabla".
I'm gonna give you an infraction for that because you didn't actually contribute to the thread in any way; Being a dick doesn't count.
Is DLC story in story-driven games really that common? I'm still playing Valkyrie Profile, Legend of Legaia, Chrono Trigger, Star Ocean 2, and Super Metroid, so I am obviously out of touch.
Played some of the new games, and trust me, in this age of gaming, most developers feels like "Eh, we will just release this as a part one, then as a part two, and like that", which happened with Destiny, that is a short bland FPS that intends to be something awesome (Because it had a budget of 500 Million dollars, seriously) but at the end, it's pretty much the same as other shooters of the genre, and DLC things, god, DLC is just becoming something more common, and you know what's the worst thing?, AAA companies are releasing far fewer games than in the past, and when they decide to finally release something new, is just at the end of a console lifetime, and most of the time it's a "Meh" experience like many other games, not only that, there is no creativity anymore, the only AAA that are interesting to see are mostly from experienced developers like Yuji Naka and his game Rodea: The Sky Soldier, but other than that, this age is just becoming bland, and worse sadly.
Video games are made out of math.
I've actually had the opposite experience since going to college. Games that guarantee a bit of excitement within a short amount of time (that is, the distance between one checkpoint and another) are so much more enticing then stuff that has no tension but wants me to grind for hours to get to the good stuff.
Yes but getting sent back 5 minutes to the previous checkpoint with unlimited retries is basically zero penalty for death, which is the point I was trying to make. If you make a game that has a ton of little segments with autosave checkpoints then it makes absolutely no sense to include a limited supply of lives or other significant loss of time or progress due to character death.
You were saying you dislike games that have little to no penalty for death.
Edit - man why do all the interesting conversations on Skullheart start at like 5 AM?