I don't see it leading to more pressure without an assist, and getting back in after someone pushblocks your j.HK can lead to your defender doing something with PBGC.
Like, j.HK causes so much blockstun that it is impossible to not pushblock on reaction every single time. It's not like cr.LK where you cannot react to the move, and it can lead to a PB bait. You block j.HK, you get a free pushblock.
I don't see it leading to more pressure without an assist, and getting back in after someone pushblocks your j.HK can lead to your defender doing something with PBGC.
Like, j.HK causes so much blockstun that it is impossible to not pushblock on reaction every single time. It's not like cr.LK where you cannot react to the move, and it can lead to a PB bait. You block j.HK, you get a free pushblock.
I wouldn't call low profiling moves 'upper body invuln', that sort of implies her upper body is invincible.
If you pushblock the j.hk, she can air dash cancel (into a normal or air throw to land faster) and land in your face with frame advantage. That = pressure. You can guess that she will keep pressing buttons and do something invincible, but she's at frame advantage. She can bait, frame trap, use an assist, whatever.
http://skullgirls.com/forums/index.php?threads/hitbox-compendium.2004/
But pushblocking gives you crossup protection, and afterwards, isn't any high/low mixup fairly telegraphed? Hit that PBGC window with something nice and you should have options.
I'm getting closer to Theorytown than I'm comfortable being at the moment. Sorry. I just have never felt that I am without options.
@Krackatoa
Unreactable mixups are a neccessity, otherwise nobody would get a hit.
Our lord and savior Mok Zed hears our prayers.
It was an instant overhead that whiffed on a bunch of crouching opponents at point-blank range. Cerebella c.LK used to go clean under it even if you jumped forward, for example. It has nothing to do with the visuals of the move, which are still way huger than the actual hitbox is.I still don't know in what circumstance j.HK needed the range buff.
Just because it looks like it should hit doesn't mean it's a great idea for it to hit.
Is there an honest-to-goodness reason for that? Other than allowing launch into j.HK possible on Bella while simultaneously allowing j.HK xx dash, j.LK j.HP j.HK midscreen for unknown reasons?
uh
Lol
Matchup charts don't tell you which characters are the "Best" + There's plenty stuff to disagree with on that list + etc
You're leaving out 99% of the animation, which covers 180-degree arc below her at that range.
Filia has a shorter grab range than everybody else. Her air throw hitbox looks like it's glitched because it's inside her instead of in front of her. Are you thinking of Parasoul?
Loooooool. There will always be a best, if Filia gets nerfed who is next? Valentine? That said F**K Filia, screw her CROSS UP OVERHEAD j.HK beating my flash kick, screw her gregor post every DHC midscreen full combos and screw her + on block IAD 13? frame overheads. Still she has weaknesses but F**K her.
.....also why would you list Parasoul being balanced as an advantage Wrestler?