• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Recent content by tilopud_rye

  1. tilopud_rye

    Skullgirls characters in Overwatch

    Alright, so Overwatch is a first-person team game where you choose to play from up to 24 characters- each with different playstyles from one another. Think Team Fortress Two. I've been thinking about Team Fortress 2 and the Skullgirls Hats that were designed for potential release in that game...
  2. tilopud_rye

    Skullgirls is coming to Mobile!

    So this is the fighting engine of Indivisible with the Skullgirls characters? edit: Just saw the news, read the quick description and saw that it sounds just like how you'd unlock moves for characters in Indivisible. A PVP for indivisible was mentioned as something worth experimenting with and...
  3. tilopud_rye

    Post your last suggestions for Skullgirls Encore here!

    For PC version: Alter controller-player-select so that if two players select which controllers each player is at startup it doesn't ask again when you go to versus. If we can't completely bypass that second controller select screen could the second 'versus' controller select remember the startup...
  4. tilopud_rye

    Post your last suggestions for Skullgirls Encore here!

    Floatilla, did you just bot-response my post? You clearly missed the point of it- the soul of it. Your quotes made it seem I was requesting these specific items, especially by adding a period where there was a ", but" in that first one. The second paragraph was acknowledging a self rejected idea...
  5. tilopud_rye

    Post your last suggestions for Skullgirls Encore here!

    Can there be a slightly randomized effect as to who Double transforms as in her lv 3? Such as using frames from existing / already drawn characters so it's a visual surprise each time? Always thought it would be cool if Double were to get random attack animations such as her standing lp being...
  6. tilopud_rye

    Baewulf possibly the best character so far.

    I stand in disagreeance with the whole of this thread and it's inhabitants. The strongest chortacter in this SkullGirls will always be Announcer. For nobody can even move until he tells them so and everyone stops when he yells CUT. Even in 1 vs 1 fights his omnipotence keeps things rolling for...
  7. tilopud_rye

    Report Robo-Fortune to be unveiled TONIGHT at Salty!

    My money is on: Robofortune has normals, throw, two specials, one super complete. Revealed slowly so each move presented to make you think that's it... For Beowulf voice my money is on Jonathan Frakes
  8. tilopud_rye

    Report Robo-Fortune to be unveiled TONIGHT at Salty!

    Remember the 1/27 patch where it mentions adding new Ms Fortune voiceclips interacting with DLC characters? And it mentions "...one more thing ;^) " If you're gonna have Kimlihn Tran come in for a recording session I think they'd want to get as many lines from her character as possible. I'm...
  9. tilopud_rye

    Skullgirls PC Beta Updates Discussion

    I think it's pretty on point with the current indicators. I don't think that it is vital for there to be a great difference between the two markers since you know which direction you were blocking- any indication should be enough to tell you that the block was incorrect. Only one mark I can...
  10. tilopud_rye

    Evo 2015 salt

    Did they ever have two games of a same series on main stage in a single year? Like did they have SF3 and SF4 on stage at a time?
  11. tilopud_rye

    Evo 2015 salt

    Yuck. What a reveal. They didn't have room for Skullgirls, but they did have room for both Smash Bros wii U AND Smash Bros Melee. They announced Wii U first and commented how awesome it will be to see new Wii U players vs classic Melee players. Then they announced Melee that killed all hype...
  12. tilopud_rye

    Make your character broken with the least significant change(s) possible.

    Double loses flesh step; gains Beowulf wolf tackle + lunge throw. Ms Fortune: Sneeze becomes overhead on way down. Different buttons affect sneeze trajectory. Double: c.HP, c.HK become Beowulfs chairless arm moves, special cancelable
  13. tilopud_rye

    The Wulf Den

    They still haven't shown or hinted at why holding down s.lp will be important... Is it true about that super where he makes a stance on the chair and does a different move with unique animations for each button? And it does a super pounce off if you're far from your opponent? Also lunge-throw...
  14. tilopud_rye

    Beta Wulf Discussion

    I triggered happy birthday hype lines as Beowulf on an assist as if I had done snapback. I did chairless hp for grab after point character was dead. The dead point character stood still on screen after the grab was released allowing me to stand still on the life lead until time out. The dead...
  15. tilopud_rye

    The Wulf Den

    Am I at the right place? http://www.twitch.tv/ugclive