Kawalorn
Aka Oni
That's Unity's thing.
I had a funny bug a few times where pressing down made me jump and pressing up made me crouch, but the game still registered down as down and up as up.
Gotta warn the masses some way. It'll be... different..
true but Unity doesn't exactly help them either, so yeah. Over all this is a complete piece of junk that these guys tossed out in an attempt to make the backers feel like these guys are making progress instead of spending all of their time animating the characters. Because that much is obvious the animations are good, everything else is ass.
I'm about to make a recording, but looking that this thumbnail, where's the lines on the edges? Unless the thumbnail fails to render it right...
Did the game take like 2-5GB of memory? I forgot.
I didn't even bother to look.
If you guys hadn't noticed they are asking for feedback with their demo.
Just ranting about the early build isn't going to encourage them to keep doing so.
Yes it is taking a really freaking long time between substantial changes, I get the impression most of the team are working very part time on it.
I only tried it once, and I remember it being less playable than Beasts Fury currently is :x
I'll retract it if there's more people agreeing with ya.
The HK is in there. In the video (that's now uploading) I didn't see it either at first.