I prefer automatic pickup instead of say D+KK or something. If it's automatic, anyone got ideas for how to NOT pick it up?
I don't see how that would work without holding a button, so I'd suggest either holding one of the lights or an assist combination (eg LP+MK) while running over the chair means you don't pick it up;
The former doesn't cause much of an issue whiffing the respective button in neutral + you'll usually not poke with say s.LP,
The latter would not affect solo/anchor Beo at all (can't call assist), and in general you'll often call assist there anyway so maybe it doesn't have an effect that way - but holding two buttons is obviously an issue in itself.
Something like "hold HP to not pick up the chair" would mean you'd have to whiff an s.HP randomly to run over, which doesn't seem like a nice thing to do.
I don't even know whether this is for combos, neutral or both, though.
I do think "no auto pickup, press <X> to get the chair" will always be the less obtrusive way of handling it.
- Unblockable for another bar is a strange definition of "balanced", it's just 2 bars for a free hit instead of 1. And no, there is no fully-unblockable hit type in the SG engine, even if it weren't a horrible design decision.
I have no idea what this is talking about as I'm not following Beo at all, but a 2 bar Super which is fully unblock/jumpable isn't necessarily a horrible design decision imo.
Eg could be a grab that you can only do it while the opponent is in hitstun, which means you'd have to land a hit first and could only use it as a reset option where it's quite likely to get mashed out (and then you're 2 bars down).
.. Actually, that sounds too weak to me :X
s.HK doesn't use the chair so why would it change?
Fortune sHK :^)