Skullmageddon
Well-Known Member
I disagree. Based solely on what I've seen so far she seems nicely put together and I think that as a whole she's very well thought out and designed. Much of the cast is like her when it comes to having strong referential qualities or in-your-face thematic elements. Big Band uses nothing but musical instruments, Peacock has so many old-school western cartoon references that I can't count them all, and even things like Valentines constant use of nursing tools and ninja gear feel very blatant and almost too obvious. Eliza has a really strong motif that lends itself to a large host of strong (yet sometimes subtle) visually thematic elements. While these visual elements convey a strong theme on the outside, there are a large number of subtle yet import details throughout all off her moves that connote a very strong sense of character and personality. Don't forget that her voice will play a large role in the portrayal of her character as well.
Also what's with all the sphinx hate? It's like everyone hates it simply because it's the one Egyptian reference that they recognize. Don't think about it too hard people. She has a wide variety of references and themes in her moves. Some of them are obvious, some of them aren't. The sphinx is something that many people are familiar with, thus it serves its purpose of conveying Eliza's strong ties to Egyptian lore. It's also funny and cute. There's nothing wrong with having really blatant references when done properly, especially in a game like this that's full of them.