Fukua:
You can confirm off of Fukua's level 3 with dash up MK btw and you can convert off of her throw and fast command throw with BFF.
I do know this. But even in the training room, I am unable to make it over to where the opponent falls to convert. I try to run but never make it. And I struggle in the training room to convert off throws still. I'm trying to think of a way to work this out.
As Fukua try to use cr.LK, MK to start your combos, if you see that it hits then continue into your combo, if it is blocked then stop. You should practice hitconfirming like this as it stops you from autopiloting into unsafe things on block (e.g. you were ending your Fukua blockstrings with cr.HK or Drill or even drill super).
Sigh....something else I know. But yes, I go into autopilot hoping to connect. I see how often I get punished for it. And I still don't know the right inputs for each of Fukua's supers, so some drills were by mistake.
I'd also recommend using Drill a bit less often in neutral as it is unsafe on block (unless you cancel into fireball).
This was something I did not know until last night. I thought H. Drillationship was +/- 0. And I have not thought about cancelling into fireball.
Val:
You're still starting combos/blockstrings with MP.
(face palm) ((a little embarrassed))
I'm still unable to break that habit. I'm trying. This is another thing where I'm not sure how to unlearn this.
If you want to use H Bypass to get in then you can make it safe with scalpels super.
Can you really do this? Like if Bypass is blocked, you can mash scalpels?
You also always go for throw when you do resets, you need to mix it up a bit and go low as well. A combo off of cr.LK will give you much more damage than off a throw so you should be doing the throw resets in order to train your opponent to hold up back so that you can catch them with a low.
That throw reset is my first ever reset, and it's an autopilot thing that I do (even when it isn't working). Against some opponents, the low reset with c. LK works. And I have don't the math to see the damage difference. But I am beginning to think that the whole combo won't work anymore against tougher players because everyone can see it coming
Vs Bella you should try being more patient. Val and Fukua can both easily stay out of Bella's range and chuck projectiles at her.
I struggle so much against Bella. I consider her my second worst matchup.
far too often you would go in vs LFO for no real reason other than impatience and it got you killed.
He has my number. I had absolutely nothing for him. Its like he knew every move I was going to make. I pretty sure he gave the two wins I had against him. I dont mind that at all, because it was a bloodbath otherwise.
You did a good job at being patient and waiting for holes in LFO's Peacock zoning though. It's easy to get frustrated in situations like that but you waited for openings and punished LFO's mistakes.
One of the very few situations where I feel confident is against Peacock. Fukua needs more work, but I feel like I can handle myself with Val.
I mean...I think I'm getting better. I want to think the last match in the video was one of my best ever. I felt confident, looked confident, didn't drop combos, mixed up a couple things that connected, and even pulled off my new combo (even tho he didn't take the burst bait).
I've spent weeks thinking that I haven't improved, and lost a lot of confidence. Even with all the time spent in the training room, I couldn't improve in any way. This probably was a vicious cycle. Last night was the first time in a month where I saw myself as a better player.