mcpeanuts
Anchor Peacock is the future
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Damn man I know this thread is going fast but this was only 2 pages ago
Damn man I know this thread is going fast but this was only 2 pages ago
1 - I make sure I can hit the same basic amount of damage with each character before they come out. I realize damage will go up as people inspect them further, but this is really a thing I actually DO.
You don't have much of a choice but to believe me, so you might as well do that. She was made cuz she fit a situation and had lots of stuff almost ready to go. Sqiffy doesn't.@Number 13
1. I have trouble believing anything Mike Z would State at this point, we all believed we were only getting 5 characters and just because he felt like it we get a new subpar one (again great Aprils fools joke, but not worth staying), how am i certain hes not going to make Sqiffly or any other recycled assets character a thing just for the sake of the "Lulz"? Because he said so?
But it's already been established that Mike's gonna try and get her fixed up, even if he has to do it himself. This includes announcer VO, loading art, and other assets.perhaps there should be more options in the poll than just a straight yes or no.
add a 3rd option, yes, as long as she gets tweaks (animation/balance etc)
because as she is RIGHT NOW i think she is too rough.
id be interested to see what the results look like then. things shouldnt be so black and white.
Worth noting, HK drill can be safe sometimes depending on the spacing. That was one of the first things I checked, if reversal jab would punish a HK drill, and sometimes the drill pushes them far enough back that a jab won't reach.3 - Not counting Lv3 because most peoples' Lv3s are useful reversals, she has two meterless reversals that beat physical hits (35f grab and HK drill, which is unsafe) and NO reversals that beat throws without meter. With meter she has a fireball that is not invincible, and a super with 25f of startup. That's long enough that most of the cast can whiff a meaty and punish.
I don't see whats so unbalanced about her, her hefty startup really keep her balanced in many casesperhaps there should be more options in the poll than just a straight yes or no.
add a 3rd option, yes, as long as she gets tweaks (animation/balance etc)
because as she is RIGHT NOW i think she is too rough.
id be interested to see what the results look like then. things shouldnt be so black and white.
My viewpoint's pretty simple - if we have to quit making the game, then it may as well have this extra character rather than not. In then end it's about what's FUN, and if she's FUN and is up to Lab Zero standards as determined by Lab Zero then I don't see a problem with it. Especially if she ends up being usable.
I don't care if "people" might think we're lazy for it, I'd rather expend the remaining effort to have another viable character that "people" might enjoy than just toss it. Since "people" already think we're stealing hundreds of thousands of dollars/sexist/racist/bad game designers/shouldn't have made the game in the first place/not actually working/"everyone will play USF4 but nobody will play Skullgirls" (my favorite quote about the Decapre spoof), if we were worrying about "people" I think we'd have stopped long ago, ne?
I think it's simply because Skullgirls set the bar very high in terms of animation quality and each character have a entirely distinct feel to it and some folks feel that every character added must live up to that standard.
At the same time, keeping Fukua as part of the main UI would actually make the entire roster perfectly symmetrical once the rest of the DLC characters are released.
Can I be the Fukua?
That is a true but on one hand I can already see some arguing that what started as a joke is now being used to fill up* the character select screen and a extremely cheap way of increasing the roster. Basically, "they make fun of Capcom while doing the same thing".
This, there's tons of room on that damn screen. And it wouldn't be fair to those who are unaware of the trick needed to use her.
At the same time, the select UI doesn't really allow for additions without some sort of visual overhaul; it's what happens when you have an expansive roster. Skullgirls, however, doesn't suffer from this, so treating it like it does, makes no sense.I kind of agree with Balder that she shouldn't appear on the select screen. Hit left on Filia and then you'll see Fukua. It would make her seem like an EX character in KOF, or a hidden character in MvC. No one complains about those characters being lazy cause they are supposed to be 'extra, hidden, bonuses'.
Just move her to the right of Big Band, right? Like how it looks in the beta?
Was thinking this. Similar to the marie 300% version of squigly's story.
I agree if they make her one (a big if) her story will likely end up a big joke of some sort.
Or she could stay to the right of BB like in the beta.
Skullgirls said:Fukua is the result of a fortunate - or unfortunate - Lab Zero accident: a union of two souls. One, a once-proud warrior known for her brute strength in close combat; the other a silent assassin who specialized in ranged weapons for her kills.
Together as one, Fukua possesses the best of both specialties...but relationships formed under intense circumstances often don't last.
I guess Saturday night. Gotta check with some things first, though. I'll make a thread eventually.