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View619
I concur on all that. However there is a very big reason why i personally would make it so that characters hit by invincible assists just go full invincible with no chance at followup:
When you shorten the otg window, you arent really doing anything but increasing the execution needed in order to get that combo. Which is balancing by execution, which as you know there is already a lot of debate going around about, with the general consensus that balancing by execution is pretty terrible.
Also, it wont affect every character equally. Val will be least affected, painwheel most affected. Every other character in between. Lets take a rigid example:
instead of a 4 frame window to pick up the otg. Its lessened to 1 frame.
Does that make it any better? Val will still be the least affected, painwheel the most, with every character in between with the caveat that only the val players with high execution will be able to really consistently pull it off.
Looking at numbers we can see:
Current val confirms roughly 85% of updo confirms (numbers not scientific) when the otg window goes down to 4 frames from the 7 or 9 that it currently is, that percentage also goes down. Let's say to fifty percent. Ok. Now let's say that the otg window goes down to 1 frame and that vals converison rate goes down to 20%
All updos do 1000? Damage.
So painwheel whos percentage will be lower than everyone elses will be somewhere at 5% or so will be doing say 6k damage 1 in 20 times from the confirm. All total thats 25k damage.
Now let's look at val, lets also say she gets 6k damage off of every assist confirm.
That means val will be doing 40k over 20 assist hits.
Meaning that val will still have a huge handicap against other characters when it comes to converting.
Im not necessarily saying that that in and of itself is a bad thing, but it certainly bares mentioning.
The only way to truly balance it is to give it a zero sum, which is either terribly easy to convert assists for everyone like it was pre patch, or to make it so that no one can convert from them. I'm not of the mind to particularly care either way, but people have been saying that they want more neutral...
and easy assists confirms are about as anti neutral as it gets.
Also before anyone thinks that I'm saying this because painwheel. No I'm not. I use other characters all of which have some great uses of otg:
Peacock argus... Stupid easy.
Parasoul crazy fast dash startup with good range and a fast lk = easy pickups
Double has the same dash as parasoul but with a slower lk that has more range... Still stupid easy confirms.
I only use painwheel as an example as to the contrast of how some characters will get shafted more than others.