Not that I'm advocating for a Bella buff, but
- Crossunders (from gold burst, from assist)
- Kara forward for command grabs
- Low profile (goes beneath HBeam)
- IPS
Those are all true reasons that c.mp has a reason for existing, none of which would be overshadowed by s.mk.
sMK currently sets up cLK/MGR IIRC and that's really good so
That actually isn't fast enough to start preblock, so it's not a real mixup (unless you're talking about s.mk, runstop which is +9). She would still be able to c.lk/DDrop if s.mk had vacuum.
For that specific setup with MGR though, she can actually do s.hk, runstop instead, which is +8. The only ground based c.lk/MGR mixup that's faster (that I can think of atm) is s.hp, runstop, MGR/delayed s.lk; the s.hp is +12, so MGR hits on its last active frame and c.lk can be delayed by a couple frames and still catch upbacks. s.mk is good for giving that c.lk/MGR setup diversity, but she can do it off of a lot already so I wouldn't stress it.
This next part of the post isn't directly to Glllt but: the main reason I thought about vac was because if it becomes good as an "I know you were going for a low confirm and I hit s.mk", it's hard to really confirm into anything. Max rang doesn't connect with anything Bella has other than Titan Knuckle, l lnl, and cerecopter.
Oh yeah. Speaking of lnl, can we also get some reason to use the different lnl's? I can't find a single reason to use lp lnl, and little reason to use mp lnl. Hp lnl is good as an assist and is good for fishing for lnl into lvl 3 (which I like doing), so that is fine, but they are all
easily punishable on block (all are -6). I'm fine with hp lnl being that punishable, but I feel like mp and lp lnl should have a bigger incentive to use. lp lnl is actually slower than Titan Knuckle, does less damage, has no properties like knockdown, has similar (the same? smaller?) range, and can't be canceled to make safer.
As for proposed changes:
cut lp's startup ~16f, or make it -3 on block. This would make lp lnl the same speed as BB's lp brass, albeit with less range, and unpunishable by anything other than SSJ (only 2f super right?).
As for mp lnl, cut its startup to ~24f, increase hitstun to at least +5, reduce blockstun to -4. This would put startup around where lp was/lower, but still not faster than BB's mp brass (20f), and reward landing a hit with it (either in neutral or after s.hp/s.hk/whatever) with a real mixup with c.lk/DDrop. It would also leave it punishable by more supers, but still prevent Filia/Fortune/whoever else from jab punishes, or even Bella herself from punishing with DDrop.
I think hp lnl is fine.