But assists out of double jump was in the game for like, a long time, 1.5 years? Super jump and calling assist was never in the game
Yeah, because it was bad. And assists out of double jump got removed for having overlap with assists out of superjump, which didn't exist for being bad. That's my point. Double jump assist is not very different from superjump assist lockout at all except that DJ assist still didn't let you call assist after launcher (since launcher is automatically SJ) unless you were PW who gets it back after flight anyways or did something like runstop your launcher with Bella and link jLP or something off it, so that you aren't superjumping and losing assist call after cHP.
Double jump call assist makes timing some too strong setups very easy IMO from my testing of what I thought I was gonna do, but got denied.
And I like that committing to a double jump is a commitment. I mean, sure, so is calling assist, but I've double jumped even now in this game after us not having dj assist for ages, tried to call assist, realized I couldn't, then realized it would have been dumb if I could.
I see no reason to bring that back, nor sliding air gregor. I'm not saying it's not fine to bring something back up that has already been tested, removed, or mentioned, but I don't think dj assist has any merit for ever coming back. I don't get why we would want that at all. Not only does it feel too strong for everyone that can do it, but everyone can't do it.
I get why Fukua would benefit from dj assist. I don't think she needs that benefit.
Edit: Painwheel is the only char currently who can call assists in situations that would be equivalent to DJ/SJ for other chars (and even after an actual SJ because of how flight works) and she's committed to flight when doing so.
Edit: For real, Fukua is not getting double jump jHK Fireball + assist, no. I know that's not what MMDS is asking for, maybe, but good lord no. Double jump jHK LDart is annoying on its own to deal with, I'm not having her calling MBeat or whatever during that, really? It's already strong enough for Fukua do to jump jLP/jHK LDart+Copter or whatever as a pressure option, I'm not letting her do that when running away from me with double jump to stay out of my range vertically and then throwing out a wall, forcing me to block dart+copter so she can divekick-on-hit down from the heavens and force me to guess Fukua bullshit if I didn't get frametrapped or whatever.
I'm a scrub for it probably, but I've died in 1v1 situations where I had Fukua cornered and all she did was upback dj LDart. I've also been the Fukua doing it and won.
So wanna call my assist during that, yeah. I know there's ways around it, I have to actively think and choose to do them. Please put an assist in the way too.