Bella's level 3 has alot of utility for three bars.
[snip]
would normalize her compared to the rest of the cast.
Parasoul's is fullscreen, scales better, is completely safe, and allows for frametraps and conversions anywhere.
Eliza's combos two characters for huge corner carry and conversions anywhere.
Beowulf has two. Etc.
Every other Lv3
besides Cerebella's is
invincible from the first frame until after the first active frame (in Robo's case until up to 30f after recovery, and in PW's case invincible through the superflash and armored directly afterward). Cerebella is the
only character whose Lv3 takes damage before the flash, or can be STOPPED at ALL before the superflash, since she can be thrown.
Sure, it's a low, but it's a
28f low. And the total preflash time is even longer.
Also Bella's sweep is 0 on block while every other character is a frame disadvantage.
Her sweep is also +0 if runstopped, and that wouldn't change. Eliza's is -2 if cancelled to L Spiral that touches you. Squigly's is -1 on stance cancel and +6 on Seria cancel. Fortune's is +0 if cancelled into L rekka AND her sweep is only 13f startup compared to Cerebella's 17f. Double's is -1 with M Luger. Those don't require charging or anything, which runstop does. Parasoul's is +3 with L Shot.
I guess I'm not sure what your point is? :^)