GrunkleBarlowe
Formerly Dolfy
- Joined
- Dec 12, 2013
- Messages
- 1,571
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- 113
- Location
- New England (With McPeanuts!)
I didn't say "it wasn't a buff", I said it didn't give him any new abilities [to stay alive], it just made those existing abilities more accessible for more people. Which is also true of Parasoul, but the comparison that Tank made, which is what I was responding to,
is not different from what you could do before. It's not like the parry window is suddenly 100f with no cooldown.
No, because the analysis is "do I agree with it or not", not "was it originally a mistake". :^P Double's airgrab hitting assists was stupid, to me.
Do you mean Survival?Hi! @Mikez I'm not sure if this has been asked already but is there anyway possible that you could play endless without encountering Marie.
[snip]
If the answer is "no" is it possible I ould get the reasoning as to why? You typically (at least 98%) have really good reasons for things that are "weird".
It also gives the opponent 3x that amount, though?
Technical reason it doesn't - it's very difficult to find the point character's assists from inside a projectile.
It does, but this doesn't change the fact she gets to kill more frequently because she will get that last bit of meter she needs for super/dhc because of those rekkas. Nerfing it would force her to do one more reset (or spend more bar if you have it) to get those kills- which I assume would be the point of the damage nerf? Unless I'm missing something.
I think it would appeal to the casual audience a lot. I see it as a positive introduction
Saving it for ceotaku
I think they mean something like an endless Arcade Mode, just keep fighting normal characters without Marie. Like Tekken Ghosts or something. Could put it under Vs. CPU with a setting to randomize a different opponent every rematch.Do you mean Survival?
It's still setup on the game side as "these fights in this order", it's not "this fight over again 10x then Marie". So it eventually ends. I could see about making it not end, but that's extra code which means extra bugs. And I could see about making it not end with Marie, but that just seems strange? If the community would prefer it, though, I'm open to that.
From 2014
Are we talking about head-on or headless rekka loops? To my knowledge, you can really only get 2 different rekkas in a combo without using an assist. The headless rekka loop doesn't build very much meter last I checked. The gato loops do build quite a bit of meter but aren't as easy to set up I think.
It's a NERF. It's not SUPPOSED to improve him. :^P I just want it to be the nerf that people are most comfortable with.
It helps to play the game, I hear.
Do you mean Survival?
It's still setup on the game side as "these fights in this order", it's not "this fight over again 10x then Marie". So it eventually ends. I could see about making it not end, but that's extra code which means extra bugs. And I could see about making it not end with Marie, but that just seems strange? If the community would prefer it, though, I'm open to that.
Chill
Shall we talk about your 2jMP knowledge? :^)
This translates to 8 way mixup setups solo without spending a bar or on a team still having an assist that gives you time to set up. That's REALLY strong. The fact that she gets these setups in the first place is crazy, AND some of the damage nerfs that sonic recommended were revised to give her a little more damage back.
This translates to 8 way mixup setups solo without spending a bar or on a team still having an assist that gives you time to set up. That's REALLY strong. The fact that she gets these setups in the first place is crazy, AND some of the damage nerfs that sonic recommended were revised to give her a little more damage back.
I agree with these 2. Before, Fukua was my "best" character doing the most work. Now she does less work than robo and parasoul. I already have teams that dropped her that I'm working on. M shadow, the overall damage reduction, my shadows being hit off screen by every projectile or assist, can't break armor assists... it's just too much stuff that happened all at once to change her playstyle. Sure holding shadows is super fun, but it feels like her playstyle SOLELY revolves around cr. mp, hp xx shadow hold xx high low mixup.
I'm okay with her not being able to do as much work as easily, that's fine. I also think the opponent being able to hit shadows, while a bit annoying, is a fine change (though I'd like it if shadows released instantly were intangible but holding them makes them hittable, leaving her with potential to use them as zoning tools still).I agree with these 2. Before, Fukua was my "best" character doing the most work. Now she does less work than robo and parasoul. I already have teams that dropped her that I'm working on. M shadow, the overall damage reduction, my shadows being hit off screen by every projectile or assist, can't break armor assists... it's just too much stuff that happened all at once to change her playstyle. Sure holding shadows is super fun, but it feels like her playstyle SOLELY revolves around cr. mp, hp xx shadow hold xx high low mixup.
For what it's worth I played a lot of sets with missile assist before that change, and I was strongly considering switching to mine if it stayed the way it was. I would call the assist from fullscreen, move in to pressure the opponent, and if I got hit they would carry me fullscreen with a combo and still pick up the assist for a happy birthday. There was basically no amount of distance that you could put between yourself and the assist to make yourself safe from a happy birthday, and the extra risk was so big that I found myself wanting retail missile assist back instead.