- You have to hit the other person A LOT to kill them. Like back to back resets over and over. There's no questioning the increase of 2 player gameplay.
It's also much harder for someone with a ratio advantage to do Touch > Reset > Level 1 > DHC you're dead.
This sounds like it defeats the purpose of playing a smaller team for a bigger ratio.
I realize most people who play this game are trios, but this whole 150 undizzy thing sounds like something, "By trios, for trios." I'm probably one of three people actually trying to play solo competitively, but as a solo,
I don't want to have to reset the other guy a bunch times. What I want to do is, reset the opponent as few times as possible and then follow up with a combo that does utterly explosive damage. If I'm sitting on a ton of meter, you can bet I'm going for a Level 4 TOD on that trio player.
There's a host of other reasons why I don't support this change: How late it's being proposed, low damage characters becoming utterly pointless, high damage characters becoming broken, the fact that it does little to zoners, the fact that some characters will still clobber you with a level 5 regardless of the undizzy -- putting non-level 5 characters at a major disadvantage, and as a I've already stated, solos and duos being put at an even greater disadvantage since both hinge on hitting like dump trucks. Duos are for people who want more damage but want some extra options -- likely to cover bad matchups I assume -- and solos just want to clobber you outright.
I was at work and couldn't watch the stream, so I don't know if Liam played duo / solo or not, but I'm extremely worried that lowering the undizzy would have serious impact on anybody who is not a trio.
@Cadenza When I was GUTS, the theme was, "Retail? Oh I forgot about that." ¯\_(ツ)_/¯