alexpi
Your waifu sucks
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Maybe we just need a dedicated MvC2 Is Awesome thread?
I think Elda proves Painwheel's viability. The reset possibilities are there and the combo's are just combo-rific.
There are tier list in Skullgirls, but the tier list aren't like the SNK tier list which only base itself on how many times a character is played in a tourney, the SG tier list are more about specifics like tools, zoning, assists, etc.
No not really Parasoul can be quite intimidating her Ms Fortune and Valentine all give me shakes when I encounter them in online play
Ok im starting to laugh now who is Annie!?! Is she that girl next to Fukua when she confronts Filia in her story? If so who is she really? Whats her back story?
Annie is a cancerous bullet we dodged during the character DLC votes :)
Whats with the whole annie thing? And an annie scale? I think they took it too far ha!
i wonder if it would work better if a graph like using the mmcafe one would use some sort of measure like "Needs Assists <-> Self Sufficient" for one axis and "Quality of Assists Provided by this Character" for the other.
Hmph... never seen Tiers like Grades thats kinda interesting...To get back on topic...
If you are ranking characters anwhere above A and anything below B- in SG, you have not played enough other games with characters that are ACTUALLY S or S+ or SS or C or D tier.
(And no, kenin, you do not count as a Third Strike player. :^)
If you played MvC2 Hayato vs Storm / Juggernaut vs Cable / Thanos vs Sentinel / 3s Twelve vs Chun / Q vs Makoto / BBCT V-13 vs Tager / GGAC Pot vs Eddie, you would understand this.
------ The below is all IMO ------
S-tier or above means there are large portions of the match (at neutral or in pressure) where you do not need to consider the opponent's character or options at all. It means you are able to create multiple situations where the opponent's only option is to play nearly perfectly in order to simply take minimal damage, rather than to escape unscathed - let alone THINK about hitting you at all. (Catheads is the closest thing SG has to any S-tier situation, in my experience, and even then the damage it leads to is minimal. A safe DHC is not S-tier.)
A-tier means you can create many situations to your advantage but not lopsidedly so, and always have at least decent options.
B-tier is average.
C-tier means you can create few situations to your advantage, but can still create at least one useful situation, and that a lot of the situations created by the characters above you are much more heavily in their favor than vs a B-tier character.
D-tier and below (C-tier to some people) means that in order to win you are relying on your opponent making a mistake and you capitalizing perfectly / relying on outplaying your opponent so hard that it wouldn't matter which character you picked (Kuroda) / or relying on having so much matchup knowledge that you are winning by your opponent's relative inexperience. The key concept is relying on your opponent making mistakes. In other words, against a skilled player you will not win by yourself, you must force them to lose for you.
In an S-vs-C or A-vs-D matchup (with good players) you should expect set play to dominate most of the matches, with the lower-tier character being forced to take huge risks in order to get any damage and often having to resort to their most risky tactics once they do land a hit or get a life lead just to maintain it, while the hither-tier character can do their safest or most basic approaches and not worry.
IMVHO there isn't an S-tier or D-tier in SG, and probably not even a C-tier at this point.
...
I think painwheel is currently mid tier. I dont think she is bottom.
As far as why others think she sucks/her weaknesses... They are many and vast:
Her top 2 weaknesses are that shes slow (has a floaty jump and slow startup dash) she doesnt use the best assists in the game as confirms very well.
Tertiary weaknesses:
Her reversal is balls for wakeup and neutral and requires meter (pretty decent pbgc though)
Her air normals have either slow startup or small range.
Her meter gain is abysmal
Her armor is easily beaten via multihits or avoided entirely.
Has 1 low for all intents and purposes and it is rather slow, which gets her counterhit out of it fairly often. She can use lp instead for the increased speed but loses the low property and range as well.
Has no double jump so it can be hard for her to deal with characters that can get higher than her... Which is everyone except parasoul (who has the best air to airs in the game to make up for charge and no double jump).
Her fireball has huge startup time, her fireball does pathetic damage.
She doesnt excel at any 1 thing, yet isnt really a jack of all trades either.
By themselves, none of those is really huge. Its the combination of them that makes her tough to win with because its a lot of weaknesses to try and minimise/account for.
Her strengths:
Easy attack confirms.
Easy throw confirms.
Good damage.
Good resets.
J.mp is fully confirmable even when jumping backwards.
Flight avoids a lot of bs that other characters have to deal with.
Can cancel her fireballs startup into flight at any time.
Safe on block dhc.
Cr.mp alpha counter could be better than what is currently known.
Armor is situationally powerful.
Strong install combos.
Fixed, M8
If you don't agree with dekillsage's post, you need to play this game more. Peacock is incredibly good in the right hands, and Valentine, Parasoul, and Fortune all have really good neutral games, which is why they're considered top tier.I think peacock and parasoul are better. Filia is only top 3 when she lands a hit (which is everyone in this game), and I don't think her neutral is very good. Not compared to parasoul/val anyways, and I think peacock does more for a a team than Filia ever would.(Meter build, great match up spread, high damage output on hit and block).
That's just my opinion though.
Owell