So not that I know much about anything, but what's this I hear about Val getting higher than Painwheel? Can't PW go higher the higher up her opponent gets? I mean, this isn't SDE so her flight isn't exactly slower than a jump anymore once it's been started. As far as assists go, does it really matter how often you can call assists as long as you call them according to your character's optimal play style? I'm pretty sure we've moved past using assists as our sole tool in playing footsies.
@Elda Taluda do you have any thoughts on this matchup?
@Dhoppler
PW vs Val matchup? I'd say it is in PW's favor from my experiences.
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First up - The neutral game. This is a toss up but I'd say PW wins overall. If PW can keep herself out of the corner this should be a fairly simple fight.
Air - PW should be able to keep Val out of her optimal range with very little effort. J.mp keeps Val from doing anything that she wants. If PW has enough time to get j.mp active Val just has to deal with it as none of her air normals out-right stuff it (jump back hk with val does seem to work quite a bit though). Val's trying to savage bypass in will get nailed by j.mp as well. She can however get close enough to an active j.mp and use Scalpels to trade or EKG to beat it. Pretty much if Val doesn't have any meter and there is a decent amount of space between PW and herself, you don't have to be too scared in the air.
That said, If Val does get close though, her air normals almost always beat win out anything PW does to counter them on reaction (aside of super) It's best to just block should Val get inside of PWs j.mp range. If you MUST hit buttons can try to throw Val if you suspect that she is going to jump at you from below. It works more often than it should.
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Ground Game - Neither character has note worthy ground normals but since most of Val's hit several times and can easily chew through PW's armored attacks, I'd give this to Val. Also because of her fantastic run speed. She can close a ton of space in very little time.
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Lame Game - Does the Val player just want to sit on the other side of the screen waiting for you to come to over and get smacked by an assist? Or do you feel like doing the same? PW does a much better job at this. You've got options for playing PW lame.
First, you can just sit and throw nails from full screen all day. Val's only real answer to this is either Scalpels or aerial savage bypass>Scalpels. Thing is you can cancel nails into flight 2.mk and block if you feel unsafe while charging up your nails. At full screen you should have plenty of time to react to either of Val's options. As she closes in to about midscreen I'd recommend you go back to using j.mp to keep her out.
Secondly, You can bait Val's assist all day. PW is REALLY good at baiting assists as long as you know how close you can get without getting clipped. Once you've done quite a bit of damage to her assists Val players tend to get all kinds of concerned. So you'll want to jump in with j.mp, cancel it with fly, back off and repeat until the Val's assist comes out for an easy punish... Especially if you have an assist of your own. Plus since Val really can't contest j.mp without spending meter, this is also pretty safe.
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Defense - Neither character has a meterless reversal so things are fairly even here. Still, I'd give the edge to PW.
The reason being PW can deal with Val's corner crossup j.lk shenanigans better than most characters by inputting fly with 2 kicks. This way you either get a standard fly or thresher depending on whether or not your input is crossed up. 90% of the time you don't have to deal with this particular mixup because of this OS. Which is a big deal imo.
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Meter Gain - Val hands down. PWs meter gain is abysmal. My optimal corner BNB gains about 55% (with copter assist!) and gives roughly double that to the opponent.
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DHCs - PW here -In most situations DHCing into Val ends your combo. PW brings alot more diversity when it comes to DHC options. You can go for guaranteed damage with Deathcrawl or for mixup/extended combos with Hatred Install. Plus you get a safe DHC which is always awesome.
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Assists - Both characters have pretty poor assist options. So while I wouldn't say there is a winner here, I'll give it to Val for diversity's sake.
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Long story short, PW should have no problems keeping Val from playing in the neutral game. If Val does happen to get in, I'd say it goes back to a roughly even playing field.
Did this answer your question? Want me to elaborate on something specific?