At last, this thread is finally getting somewhere.
http://www.mmcafe.com/tiermaker/skullgirls/index_customize.html?tc=ya0-trnw85j5705mixlv5ghlayakeekt2tewaynxiynxga5m2u5m5o-bkg-naDDB-tisure he best tier chart for Skullgirls-ct999999-c1000000-c2000000-tvFF7101-thDD3C3C-d1Grand Tetons-x110-d2Flatlands-x210-d3Caboose is vamoose-x310-d4Stacked in the back-x47
You guys just can't tier list like I do.
Val is fine in duo teams.How does anyone have Valentine aka "I need to be point on a triteam and suck donkeyballs everywhere else" not at the very edge of "Has Faults"?
http://www.mmcafe.com/tiermaker/sku...o12tai5g5j2rlj5j7s5h00dw00go00go-bkg-naaieaie
Whose list has Double more rounded than fortune?
Also, I think Parasoul is outright the most well rounded character in the game.
Safe dhcs on level one and 3, good dhc synergy, not as good as catheads or gregor, but close to gregor.
Fantastic normals, a good anti air, and decent damage.
I think when I get a pc I am going to test out to see if you can charge backdash into an lk egret, making it damn hard to keep her down.
How does anyone have Valentine aka "I need to be point on a triteam and suck donkeyballs everywhere else" not at the very edge of "Has Faults"?
http://www.mmcafe.com/tiermaker/sku...o12tai5g5j2rlj5j7s5h00dw00go00go-bkg-naaieaie
I have to run real quick, but I'd like to address this bit.
I have to run real quick, but I'd like to address this bit.
If I get a random throw in a grounded situation and can convert no matter what, that counts in my book. Grounded because low/throw is a true 50/50, air throws require incredibly specific spacing, and air throws statistically almost never happen as reversals, all of which greatly contributes to their threat level. If I have no meter, then I'm dicked. If I'm not already charging an item drop, then I'm dicked (which excludes reversals entirely). If I don't have stance charge (so either it's early, I used it as an assist, I used it to sing/chord on point, or I got snapped in), then I'm dicked. If Valentine could only convert off grounded throws by having a vial charged, I'd include it as an exception just the same. I hope that makes sense.
Parasoul can convert any throw from any position without setup. She can begin charging pillar/distraction/bike after the throw animation begins, so that doesn't count as prior setup and suddenly means grounded throw is always a threat.