got bored so decided to make my own tier list
:
http://www.mmcafe.com/tiermaker/skullgirls/index_customize.html?tc=ya0-trfca9nz6mex52iqakcpa5aa887o2snycadxbmo296h55kew7rin70le9u-bkg-tiDimes tier list-ct999999-c1000000-c2000000-tvFF7101-thDD3C3C-d1Top Tier-x110-d2Low tier-x210-d3selfish-x310-d4team player-x47
explanation:
overall:
1.val
2.peacock
3.eliza
4.bella
5.fukua
6.Beowulf
7.pw
8.BB
9.robo
10.MF
11.filia
12.para
13.squiggly
14.double
1-7 roughly equals high tier
8-14 roughly equals midtier
I don't think there is a low tier in sg, every character is powerful.
best all around characters according to this list are eliza bella and fukua, all have good team options and also have good point options.
val:
speediest character in the cast and can also jump the highest in the cast. an assist dispenser that has good mixups, decent normals, air fireballs, high damage and great corner carry. vals only suspect tools are her metered reversals and weakish assists and mediocre dhcs.
peacock:
great meter gain, decent normals and specials, ITEM DROP RELEASE, very high damage with optimization, safe on block dhc, decent assists.
eliza:
has more tools than even bella seemingly, a command grab, infinite armor, good damage, a plethora of good to decent assists to choose from, strong on hit dhcs, strong specials, some of the best air normals in the game.
bella:
team player extroadinaire. has good meter dump albeit situational, great meter gain, safe on block dhc for 3 meters, 2 of the best overall level 1 supers in the game, great defensive tag. top 4 overall air normals in the game along with BB eliza and parasoul.
2 of the best assists in the game, very easy yet powerful mixups, easy answersa to projectile abuse, mobility is better than bad though its still her most suspect trait.
/mike z's character/
fukua:
vortex of the gods, decent neutral, GREAT assist perhaps best lockdown assist in the game, higher damage, "safe" on block dhc, low/throw mixups are command grab based.
Beowulf:
jhp xx blitzer is derp yet powerful and multuifaceted neutral with ambiguous movement, and he does good damage, has a good assist in chair.
painwheel:
good damage from optimal starters, can avoid most fights if she wants to, great confirms, great air to air jmp attack if she gets space to get it out, great resets, shes slow moving from one direction to another and has suspect ground reversals. good use of armor can make her go up on this list though because it covers one of her major weaknesses.
BB:
has BE L, ridiculous damage from meter dumps, JLK, cymbal crash, makes you wary even from full screen with his ranged mixups, in the future his AC from BE L will strike fear in the hearts of all opponents once his team gets 2 meters, great reversals.
robo:
h beam assist makes it scary to land anywhere on screen and makes it easy for a defensive player to pressure the opponent as they land, has a safe on block dhc, very damaging dhcs via her level 3 and 5 beams. beam super comes out 0 frame as a dhc and hits the full length of the screen. has the best overall range in the game and can pressure any character from basically anywhere on screen, no real reversals, she is basically an offensive dhalsim with better walk speed.
MF:
lots of movement options, head can be very good when learned, seems slightly underwhelming right now... but still has her great mobility to keep her very solid.
filia:
updo assist range nerf hurt her a lot imho, not quite so derpy now that iad jhk isn't an overhead anymore, still a very good character, but with her assist getting nerfed and her not having a safe on block dhc her team abilities were hurt and thus why she is lower now in my book. still a frightening character under the right circumstances... circumstances that aren't all that hard to setup.
parasoul:
pillar is a good dp assist. motorcade can sometimes be a safe on block dhc for one meter, level 3 is always a safe on block dhc, GREAT airnormals, one of the best fireball games in the game, can go higher with better use of her mobility options and her tear toss mechanic... but not to many people are putting it together exceptionally well yet.
squigly:
great with charge, probably placed to far into the selfish side of this tierlist, her biggest detractor is she takes a lot of getting usd to and is generally slow. this is very good because besides being somewhat slow, her other weakness is made up for through skill and getting used to using her. can definitely go up.
double:
great team player, has had her assists weakened, somewhat on the slow side unless you use her unorthodox movement options. certainly not a low tier character... just her BS isn't as easily accessible as some of the other characters, much like squigly.