Zazz
Mysterious.
- Joined
- Sep 2, 2013
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As I recall the original Bath theme also had a lengthy intro that was removed in a later update.
As I recall the original Bath theme also had a lengthy intro that was removed in a later update.
It did, but it was (or seemed to be) a lot shorter than the current one for Bath of Sekhmet.
Throws are 7f startup.
So question. So if our solution is to grab. do you suggest we dont follow up with the grab? Because once we do we're eliza back a good bunch of her meter iirc.
Of course we can reset to prevent this meter gain to happen but it must be early but scaling on meter bothered me for quite a long time.
Edit: why can sekhmet chip and call assist to return safely. the chip i can understand but calling assist is beyond me so please explain
Sekh can't call assists while attacking so that's not really an issue is itSo question. So if our solution is to grab. do you suggest we dont follow up with the grab? Because once we do we're eliza back a good bunch of her meter iirc.
Of course we can reset to prevent this meter gain to happen but it must be early but scaling on meter bothered me for quite a long time.
Edit: why can sekhmet chip and call assist to return safely. the chip i can understand but calling assist is beyond me so please explain
But...if your opponent weren't Sekhmet...they'd be up the extra meter from that combo, without having spent any. So what kind of sense does your comment even make? She's still down the meter that no other character would have spent, regardless of whether you gave her extra. If she ends up meter neutral, everyone else would have been meter positive...
Okay, so the attacker should do damage, put the defender into an unfavorable situation on recovery that is completely in the attacker's control, and gain more meter as well?
She can't call while attacking...so she can call when she's allowed to because she's walking around, not having committed to anything. And losing meter. And can't block. And you can snap her, or hit the assist, or camp the anchor, and she has to either set it up or you need to let her do it.
You say that like that's a huge deal. She can't block, but she doesn't need to. It's not like Sekhmet is exactly just combo fodder, walking around all vulnerable. Attacking her with anything is suicide.
Snapbacks, grabs, any hitgrab, taunted SSJ.
tell me right now who is the other character as of beowulf patch that there is too little of? Beowulf? Painwheel? Anyone else my mans?
Ever since I got El Gato and Cat Slide I haven't looked back :3
Not for free. Just deciding to attack with Sekhmet uses up a chunk of meter. If the Eliza wants to for whatever reason chase you around with Sekhmet, that's time for you to reposition yourself and get near the anchor. If you block a single hit by Sekhmet then the mixup is already gone. If they call something like Copter before attacking then they REALLY aren't gonna mix you up due to absolute/perfect/immaculate/whatever it is/guard.
IAD jMK(blocked) xx M.Sekh + Squig cHP call / IAD jMK(blocked) xx M.Sekh, Squiq cHP call + cL/jM/sH; if blocked recall while they are locked downI just feel like once people realize what little Sekhmet can actually do to you, they realize she isn't as big of a deal as Eliza herself.
Sending out sekhmet can only hit you mid or high, no mixup involved here. Once you block the no-mixup, you can either pushhblock her away to avoid anything else or watch for her only mixup that is low > high, which stops being a mixup and a throw away of meter once you avoid the low.
Because otherwise it's a free punish 100% of the time, as opposed to only being a free punish up close (which it is with everyone except PW, as I detailed a while ago). As it is now, he can only commit to one thing that changes his momentum, and everything he can do loses to whatever assist you want or DP or super etc.
Because otherwise it's a free punish 100% of the time, as opposed to only being a free punish up close (which it is with everyone except PW, as I detailed a while ago). As it is now, he can only commit to one thing that changes his momentum, and everything he can do loses to whatever assist you want or DP or super etc.