PandaGirlBingo
Active Member
- Joined
- Oct 13, 2013
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- 127
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- 36
I really like the change to squiglies dp. It gives you much more time to confirm into into sbo off the first hit.
don't stop. i agree with x. just a beta test
after air grab it seems to whiff on the second hit every now and then
Would it make sense to port this behaviour to multihit lows like Squigly c.HP? A meaty c.hp can, for example, currently be blocked high if it whiffed during the frames of the first hit, or if an opponent with a wider standing hitbox stands up into it. It hitting low on the first hit that actually connects would surely be appropriate, similarly with Filia/Valentine c.mk, etc
@Mike_Z
Oh my goodness if that only hits high on the first hit now I am so okay with that
That would significantly hurt Cerebella, who doesn't have anything like Parasoul's jump arc or j.LP to compensate for it.
I originally had it where it only happened if the pushblock cut off any blockstun, but that made it much more confusing since 1f could be the difference between getting it and not. Since it's basically just a reversal after the pushblock animation ends, I'd rather it happen in all instances where you're doing the thing, regardless of whether the thing is beneficial for you or not. If there's a good case for the opposite of that, great. What is it?
Inputting a special move or super after a pushblock is significantly easier and more common than actually timing it to get some frame advantage, which is what I think actually qualifies as a pushblock guard cancel (Hence the cancel)I originally had it where it only happened if the pushblock cut off any blockstun, but that made it much more confusing since 1f could be the difference between getting it and not. Since it's basically just a reversal after the pushblock animation ends, I'd rather it happen in all instances where you're doing the thing, regardless of whether the thing is beneficial for you or not. If there's a good case for the opposite of that, great. What is it?