360 is way more complicated than half circles. I don't know what's the problem. I can do half circles with pad without a worry. Don't know about sticks.
Anyway, she could also have
like Val.
It is a complicated issue. But i also agree with sage and mike and most fg players also hate half circle moves.
For reasons that arent in sg, as well as other things some of the reasons are:
Half circle x2 inputs being exceptionally hard to do on fast reaction and inexplicably being on AA supers such as sims super in ST.
Doing them from a canceled low move being a pain in general having to either do a mid motion style of cancel (412k,36p as an example) or having to do a straight cancel via (2k,541236p) or (2k,141236p) types of inputs.
Plus half circle moves for whatever oddball reason being on neutral game moves that are odd to have them or in blockstring moves that are odd to have them.
Whereas with 360 command grabs, most of the time they will be done via a blockstring or poke so much of their execution is hidden by simply being able to do a circle on the joystick while in hitstop.
Also 360s are and have always been more forgiving with missing a diagonal whereas with half circles, if you miss the 1 or 3 diagonal and get all the other directions, you wont get a half circle move.
All in all they were just a huge pain to deal with in capcom games because of many of the aforementioned issues plus capcoms weirdo mechanics regarding them and the kinds of moves they were used on.
Few of us that had half circle moves on characters that could have had qcf instead, want half circles back. They really were "that bad"
But some people were fine with them, the majority from what i knew though hated them.