Viro Veteruscy
SnM
- Joined
- Sep 2, 2013
- Messages
- 242
- Reaction score
- 136
- Points
- 43
- Age
- 36
I will adjust and find new things to do, changes just means I have to get better at the game rather than settle for the minimum like I usually do >w<
That's an inconsistency I would like not to introduce.
Sucks to lose an invincible reversal though. I'd rather take disabling the head for the entire fiber duration.The PROBLEM is that no matter how minus Fiber itself is, HEADLESS Fiber + Zoom can always be made either safe or plus on block. So in effect, as long as the head is within half a screen, she has a safe invincible reversal that can also be a meterless combo starter. That's why this change only applies headless. IDGAF about people being able to punish it from the air, but that's a problem.
And I'd rather she lose the invincible reversal.
I second this, though I'd at least like Fiber to keep throw invulnerability at the very least, since I imagine asking for hit invulnerability would just be rejected.
If...I changed the last hit's slide properties so they became invincible earlier so you still couldn't follow up, instead of changing Fortune's frame data...you would still be minus the exact same amount...?
Wat.
You Fortune people need to sort out what you want from j.HP, first, since that's one there's actually a choice on.
Aren't I nice.
If...I changed the last hit's slide properties so they became invincible earlier so you still couldn't follow up, instead of changing Fortune's frame data...you would still be minus the exact same amount...?
Because anything to give head on Fortune a reason to be played is good, and anything deterring the use of headless Fortune is also good.
You know, you can still
So
You can stop now.So
- You dislike Fiber change for X reasons
- All of those X reasons get proven wrong
- *Completely* unfazed, you stand by the point that you dislike the Fiber change
Are you sure those X reasons have anything to do with why you dislike the Fiber change at all?.?
[Cough cough] Or is it just "I want to mash DP in all the places but I am scared to admit that, so I will instead come up with reasons which sound 'more valid', oh shit they're all wrong, oh well someone else take over pls!!"? [/Cough cough]
It was more of figuring that her keeping hit invulnerability would not happen, so at least keeping throw invulnerability would be nice.E: Random sidenote @KhaosMuffins : You can always punish throws via IAD j.LK for probably around the same damage as Fiber does (I'm not versed enough in Fortune combos to give a definite here) while being much better on block.
The main thing that Throw Invuln Fiber would help with (at least to my non-fortune-playing-eyes, it's quite possible I'm missing something) would be staying safe from MGR at midrange, and I'm not sure whether you really think she needs the help against Bella :P
Woofly also preferred it