Aden
Beep Boop Meow
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I don't remember people complaining about Sin.
Elphelt sure, but you couldn't just unlock her.
I don't remember people complaining about Sin.
Paying for convenience is not the same. It's like buying level-ups in an rpg (I'd never do it). Who would complain about being given the option to pay, as long as the playing requirements are reasonable and the price (for those who want convenience) is reasonable?
The reason people dislike on-disc DLC is that it physically requires time and money being taken away from the base game. Content is being stripped away from the game for more profit. DLC works best as something worked on AFTER the release of the actual game, financed with the profit from the base game, as something that adds to the experience, not takes away.
I was talking about the idea of having a secret character on disc, that you can get with money.The reason people dislike on-disc DLC is that it physically requires time and money being taken away from the base game. Content is being stripped away from the game for more profit. DLC works best as something worked on AFTER the release of the actual game, financed with the profit from the base game, as something that adds to the experience, not takes away.
Sin from Guilty Gear Xrd isn't a problem because you're paying to get him faster then you would otherwise. It is possible to get him without money, and he wasn't taken from the base release for extra profit.
I know but you're comparing it to the on-disc DLC of the likes of SFxT as an example. I'm saying that the chances of people getting angry is unlikely because the reason people dislike on-disc DLC doesn't apply here
People complained recently about DMC4: SE giving you the option to pay for orbs and proud souls (currency of the game), something that you don't need to spend a lot of time to get in game.
Personally I don't have a problem with it (and I'm saying this as someone who loathes most DLC practices). As long as it is possible to realistically get the content without money, I don't mind.
I don't have a problem(not a signifcant one) with that, i'm saying it is stupid, in a sense that will not end very well for the public eye if they do that.Personally I don't have a problem with it (and I'm saying this as someone who loathes most DLC practices). As long as it is possible to realistically get the content without money, I don't mind.
Why do you dislike it (I'm not saying this in a rude way or anything, I just want to know your opinion!)?
And this is where we're disagreeing with you. You're saying that people will be butthurt, but I think at most you'll have a smattering of complaints from outliers followed by absolutely nothing, because this is not like SFxT, nor is it even close to what other genres are doing.
This. After what happened with SFxT, any on disc DLC would be a PR nightmare for them.
People need to remember that the competitive community generally doesn't like unlockable characters. Combine this with the greater role of eSports/competitive gaming, and you can see why you have people saying that the concept of unlockable characters is obsolete.
Except the big push in this game with things like rollback netcode, cross play, the betas, the Capcom Fighters Network, and more, has been towards competitive play online (and offline).The question is will it be more profitable to cater to eSport or "average consumer" side of things? Cause SFV isn't quite reaching the LoL size just yet.
Not to mention the point Capcom has been pushing since the beginning is that it's supposed to be a game accessible for everyone, meaning features liked by people who play only at home for fun should be taking priority.
Except the big push in this game with things like rollback netcode, cross play, the betas, the Capcom Fighters Network, and more, has been towards competitive play online (and offline).
Also, by being accessible, what they're referring to is the gameplay itself with via things like easier inputs as well as a 3 frame buffer for links inside combos.
Competitive play doesn't necessarily mean tournaments. It means means making sure that people are playing the game against other people online and offline.Did you miss the teasing of all new kind of Story Mode? Not gonna be surprised if they throw in some "for fun modes". They are totally going to copy MKX which is the best at getting casuals to play BTW. :P
I also don't see how roll-back netcode and crossplay is a tourney thing instead of home thing. I mean you use it at home not on tourneys and roll-back is simply objectively better than others.
But the point is still to encourage those casuals to play multiplayer modes to help expand the online playerbase, which helps the game as an eSport, which in turn keeps the game alive, and drives sales further. I've worked for and with various companies involved with eSports and run my own CPT event, so I know how this works. It's in Capcom's best interest to focus on and expand the playerbase, even just for online multiplayer.But eSport, which was the word you kept using, does.
Honestly those upgrades sound more like "making the game generally more pleasant and functional" than "eSport focus".
Also about something earlier:
Yes, which means it's easier to play, which means more casuals. I don't see the point of this clarification.
But the point is still to encourage those casuals to play multiplayer modes to help expand the online playerbase, which helps the game as an eSport, which in turn keeps the game alive, and drives sales further. I've worked for and with various companies involved with eSports and run my own CPT event, so I know how this works. It's in Capcom's best interest to focus on and expand the playerbase, even just for online multiplayer..
Unlockable characters are only acceptable if they follow the Skullgirls model where they're unlocked by default in Versus, Training and Online. I mean, wasn't it Mike himself who said that having to play singleplayer modes just to be able to use content for multiplayer modes was dumb.Which all boils down to needing new players and needing something to attract them in the first place. Therefore it's casual player focused so unlockable characters are OK cause people like that love unlocking stuff. :P (which was the very first point of this discussion) Of course "Fight money only online" could ruin that, but I'm gonna wait and see if that is true first.
It only applies earlier, which means if you hit the attack slightly early it will still come out.
You're going to hate me, but it's by feel. The leniency for reversal throw seems reaaaaally large, so maybe there's differences across the board.
Just as I see reason why people call it obsolete I also see why others don't; a lot of people enjoy unlocking things. Look at the concept of trophies, they technically don't make the game better, but a lot of people like the sense of accomplishment associated with it. I don't. Out of all the trophies I have I only felt accomplishment with one or two.People need to remember that the competitive community generally doesn't like unlockable characters. Combine this with the greater role of eSports/competitive gaming, and you can see why you have people saying that the concept of unlockable characters is obsolete.
Look at Skullgirls, even if the game had "unlockable" characters, they were unlockable only in story mode. You could simply ignore that and go straight to training and versus modes to play them.
Dead or Alive 5 had something similar, while it had unlockable characters that you had to play Story Mode for, turning on "Exhibition Mode" automatically unlocked them for Versus.