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- Feb 23, 2014
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- FunkyHellboy
Yea they do have a LOT of errors mainly because of my speed on the game. Now that Act I is done most of the game's errors will be fixed because I am going to touch up ACT I before leaping into ACT II. If you want send in corrections to me here or in a pm so I know where exactly to fix them.Is it me or the characters' dialogues lack punctuations like commas and periods, or just the game engine that doesn't support acharacters like commas and periods?
Pardon me if these recurring typos are actually fixed in later versions, since I only watch Funky's stream for updates on Super Skullgirls RPG.
I'll try to do a rundown on all the dialogues that I can find and send you the corrections ASAP.
Hey if you're still up for this we should talk.
That Face.
I'm thinking of adding a couple of palettes for her LATER DOWN THE LINE! or if I have free time on stream (aka: Blaze the Cat, Robo fortune 'palette! not the character...yet" original fortune)On stream I have updated our old Ms. Fortune sprite to a newer one!
NEW
Sekhmet won't have a character sprite though
Well we both made our sprites together live on stream whie skyping, I think it was her hardest thing she has done yet.....but not as hard as a crawling Painwheel sprite, that will forever be her white whale.Nice job with the sprites! I especially liked what @robot-star did with Double. I wonder how hard was it to make the sprite for her.
Oh thats just because its the demo. Why do you want the game project files though?
To try and make my own additions and stuff. I also felt it was a bit weird cause I was able to open the earlier demos.
Good job Crux
there are ways you can enlarge the sprite palette I mean we did it with BB and monster double or is that still to small for what you are trying to do?So I told ya awhile ago I'd try and make a Yu Wan character sprite as well as maybe a couple NPCs. Yeah, progress on them has really not gone well. I did attempt to do a crawling Painwheel at some point, and got pretty far into it, but she was far too large for the style of sprites you'e using, which I think is the issue here. The sprites are so simple and small overall that creating people who do unique things is tough. I'm still working on a few side sprites for everything, like again Yu Wan as well as an NPC. I was just gonna pull an NPC from the Streets of New Meridian stage and recolor it a few times. Life's been catching up to me man, sorry it's taking so long.
Holy crap that looks good
Good luck on the Crawlwheel sprite, North!Well on the Painwheel, I was trying to make it a more fluid look...the issue was mostly with how to angle the copter. I'm also not so great with color settings >_> The initial version of the PW sprites had her ams blend in with her body. Gimme a bit to get back working on it. I got some free time here in a few days, maybe I'll make a breakthrough on something so I can actually say I helped instead of just holding you up.
Thanks. It's been tough to find time to work on these for me. Shifting to working in a new sprite style when you're used to doing stuff like the Mega Man Battle Network, which are far larger and aesthetically different than the sprites used here has been tough XD. Hopefully I'll actually have stuff, though. If someone beats me to it, don't wait up for me!
The only sprites we are missing right now are